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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} ''(italicized text is just a comment, don't keep it in your sheet)'' ''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]'' == Basics == *'''Name:''' Martaby<br> *'''Concept:''' Psykersar<br> *'''Caste:''' Night<br> *'''Motivation:''' Take over The Realm without direct conflict, restore the Solars to Glory.<br> *'''Positive intimacies:''' His Jacket and Hat. *'''Negative intimacies:''' *'''Anima:''' Shining Eagle *'''Experience:''' 22/229 ''(write experience points as "unspent / total" plx)'' === Background === ''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)'' === Appearance === ''(what other people see when they look at your character.)'' === Notes === Remembers the Sidereals == Attributes == Strength β Charisma ββββ Perception βββ Dexterity βββββ Manipulation βββββ Intelligence ββ Stamina ββ Appearance ββ Wits ββββ == Abilities == ''Solar Block'' '''Archery''' βββββ '''Integrity''' ββββ Craft '''Athletics''' ββ Bureaucracy Martial Arts βββ Performance Investigation ββββ '''Awareness''' βββββ Linguistics ββ Melee '''Presence''' ββββ Lore β '''Dodge''' βββββ Ride Thrown '''Resistance''' βββββ Medicine '''Larceny''' βββββ Sail War Survival Occult β '''Stealth''' βββββ '''Socialize''' ββ Languages: Riverspeak, High Realm ''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)'' === Specialties === Plasma Tongue Repeater: βββ == Backgrounds == Contacts : ββ(The Realm) Artifact : ββ(Plasma Tongue Repeater) Allies: βββ(Dawn Caste named Garnak.) Backing: βββ(The Black Majesty - Smugglers) Resources: ββ (Chei) == Charms == *(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. '''Archery''' Second Archery Excellency - 2m per success - auto success Third Archery Excellency - 4m -Fate! Reroll and you may take the new roll if you prefer it. Essence Arrow - 2m, Obvious - Righteous Judgment: spend a third mote, add 4 attack dice to a ranged attack, displays Anima. Phantom Arrow - 1m per attack, Obvious - Use motes as ammo. Unrolled action. Immaculate Golden Bow - 5m, 1wp, Obvious - Creates a deadly bow. 300 Range, Rate and Accuracy equal to permanent Essence Score, Lethal Damage, Bonus Damage equal to Essence Score. Rain of Feathered Death - 3m per duplicate - Obvious - make attack, midair duplicates up to Essence times, dealing each damage separately (but not the hit!) If using ammo costing more then one resource dot, or put into a combo that effects damage, the cost is 8m instead of 3. '''Presence''' Second Presence Excellency - 2m per success - auto success. Hypnotic Tongue - 10m, lasts CHA in days. - Manip + Presence vs targets MDV. Suggestion, they may spend 1WP a day to ignore the order. Must spend 4wp to recognize the suggestion. Majestic Radiant Presence - 7m, Obvious - Suddenly Solar! '''HOLY SHIT!''' Must pass a 1 Valor difficulty check or negates physical or social attacks. Authority-Radiating Stance - 3m - Assumes the mantle of Authority, it's the hat. For the rest of the Scene anyone interacting with a lower MDV then my Presence believes I have authority over them. Takes 2 WP to recognize this illusion. I AM THE COMMISSAR. '''Awareness''' Surprise Anticipation Method - 1m - guarantees success on awareness roll to notice immediate mortal danger. Works in battle, out of battle, while asleep, or even while on vacation. If I were to roll for noticing a surprise attack, and could use this charm, It takes effect automatically. '''Dodge''' Shadow over Water - 1m - Ignore penalties to Dodge DV. Seven Shadow Evasion - 3m, obvious - can use this charm in response to a attack to dodge it. Flaw - Can't use if breaking Motivation. '''Larceny''' Flawless Pickpocketing Technique - 3m -Automatically succeeds in pickpocketing / theft. If opposed by another charm, adds essence in automatic successes to my dex + larceny roll. In addition makes it impossible to spot by normal senses. Even with enhanced senses it takes a +4 difficulty on a opposed roll to catch in the act. Steal from Plain Sight - 5m - Range of Essence in Yards. See Flawless Pickpocketing Technique, except no one notices it's missing until I refresh my DV equal to my essence modifier. +8 difficulty to notice it's missing, barring unusual situations, such as trying to use it in front of them. If attempting to steal something out of reach, such as behind a window, add 1WP to cost. Lock Opening Touch - 3m - Automatically unlocks locks. If opposed by another charm adds essence in successes to Larceny + Dex roll. Can attempt to lock pick without tools, though it makes the attempt obvious. '''Stealth''' Easily overlooked - 3m - Assassins Creed. Unless recently joined in battle makes any awareness or investigation rolls to find me fail, unless they have a at least two die circumstantial bonus. Mental Invisibility - 5m 1wp - Roll [Dex or Manip] + Stealth adding essence in auto-successes. If it passes a observers MDV they are compelled to ignore the solar. They must spend 4wp to suppress this compulsion, dropped to 1WP if someone calls attention to them. Vanishing from Mind's Eye - 10m, 1wp, Indefinite - Apply Stealth Retroactively. Roll [Wits or Manip] + Stealth, adding auto successes equal to essence. Anyone trying to remember an event involving or recollect the character must roll Wits + Lore and beat my score, or be unable to recall my presence. Invisible Statue Spirit - 5m, Indefinite - Makes it impossible to detect with any sense except touch. The charm fades if I enter battle, after I move, or 5 ticks after someone bumps into me. '''Investigation''' Second Investigation Excellency - 2m per success - auto success. === Combos === '''Combo Name''' 1wp 0m+ *Charm Name *Adamant Skin Technique *:Cause Gem to explode. '''Listen to the Man Behind The Curtain ''' 1wp 10m+(x2) *Hypnotic Suggestion *Second Presence Excellency *:Hypnotic Suggestion w/ x auto-successes. '''Schrodinger's Bullet''' 1wp, 3x (duplicates)+ 2x (auto-successes) *Rain of Feathered Death *Second Archery Excellency == Essence == '''Essence:''' ββββ<br/> '''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/> '''Personal Essence Pool:''' 13 / 18<br/> '''Peripheral Essence Pool:''' 43 / 43<br/> '''Committed Essence:''' <br/> ''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)'' == Willpower == '''Willpower:''' ββββββ<br/> Temporary: 5/6<br/> == Virtues == '''Virtues:''' <br/> Compassion βββ Conviction βββ Temperance β Valor ββ '''Virtue flaw:''' Compassionate Martyrdom (Compassion)<br/> '''Limit:''' β‘β‘β‘β‘β‘ β‘β‘β‘β‘β‘<br/> '''Limit Break Condition:''' Witnessing innocents suffering through no fault of their own.<br/> == Inventory == Plasma Tongue Repeater - Speed: 5 - Accuracy: +2 - Damage: 10L - Rate: 1 - Range: 20 - Ammo: 5 - Tags: F Miniature Sasuke Mask - Attached to Inside Collar of Coat. Sasuke Robe and Mask Miniature Sasuke Mask === Manses and Hearthstones === ''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on) == Combat == '''Dodge DV:''' 7 ''(dex+dodge+Ess)/2 round up''<br/> '''Dodge MDV:''' 6 ''(will+integ+Ess)/2 round down''<br/> '''Soak:''' 0A/1L/2B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/> '''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/> '''Hardness:''' 0A/0L/0B ''(armor only)''<br/> === Attacks === ''(example:)''<br/> ''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/> === Health === β‘ -0<br/> β‘ -1<br/> β‘ -1<br/> β‘ -2<br/> β‘ -2<br/> β‘ -4<br/> β‘ Incapacitated<br/> β‘ Dying<br/> ''one Dying level per dot of Stamina'' == Advancement == 18 BP 3 BP: Backing 3(The Black Majesty)<br> 2 BP: Awareness 4 & 5<br> 1 BP: Dodge 4<br> 5 BP: Larceny 1 & 2 & 3 & 4 & 5<br> 2 BP: Stealth 4 & 5<br> 3 BP: Presence 2 & 3 & 4<br> 2 BP: Integrity 3 & 4<br> 16 EXP: Essence 3<br> 24 EXP: Essence 4<br> 16 EXP: Dex 5<br> 7 EXP: Dodge 5<br> 5 EXP: Archery 4<br> 7 EXP: Archery 5<br> 3 EXP: Plasma Tongue Repeater Specialty<br> 3 EXP: PTR Spec 2<br> 8 EXP: Hypnotic Tongue <br> 8 EXP: Radiant Presence <br> 8 EXP: Authority-Radiating Stance <br> 8 EXP: Vanishing from Mind's Eye <br> 8 EXP: Invisible Statue Spirit <br> 8 EXP: Immaculate Golden Bow <br> 8 EXP: Lock Opening Touch <br> 3 EXP: PTR Spec 3<br> 3 EXP: Chei's Wallet <br> 3 EXP: Resistance 3 <br> 5 EXP: Resistance 4 <br> 7 EXP: Resistance 5 <br> 8 EXP: Rain of Feathered Death <br> 8 EXP: Second Archery Excellency <br> 8 EXP: Third Archery Excellency <br> 3 EXP: Investigation 1 2 EXP: Investigation 2 4 EXP: Investigation 3 6 EXP: Investigation 4 10 EXP: Second Investigation Excellency === Shopping list === 2nd Stealth Excellency Combo with Mental Invisibility Immune to Everything. Crafty Observation Method Judges Ear Irresistible Questioning
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