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Campaign:Semper Autochton Fidelis\Thredot Onforone
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== Basics == '''Name:''' Vigilant Observer of Necessity, "Thredot Onforone"<br/> '''Player:''' Garlic/Book<br/> '''Campaign:''' [[Campaign:Semper_Autochton_Fidelis|Semper Autochton Fidelis]]<br/> '''Concept:''' Battlefield Engineer, odds-upfucker.<br/> '''Caste:''' Starmetal Caste<br/> '''Motivation:''' Smoothen the way for my Assembly and my city.<br/> '''Intimacies:''' Intellectual challenges, Working smart, not hard.<br/> '''Anima Banner:''' A halo of incandescent blue static, pulsing slightly in hypnotic swirls. Looking at it makes it hard to think straight, and staring at it for long results in headaches.<br/> '''Anima Effect:''' Add half Essence to attack, damage and join battle rolls for the rest of the scene. All movements of Thredot become illuminated by reverse fireworks.<br/> '''Experience:''' 0/17 <br/> === To Do === Everything.<br> === Background === Thredot always liked numbers. He sees them as naturally-occurring expressions of perfection; a picture of a circle is never completely round, but the mathematical expression of a circle holds no such flaws. It is even, smooth and without error. In his mind's eye, the fractal reality of numerical flowers grow and bloom like expression of the Maker's perfection. To Thredot, Autochtonia is a flawless image of numbers in grand arrangement, too grand for even his Exalted mind to comprehend (not that that keeps him from meditating on it, in quiet moments). To him, the gremlin infestations are horrible corruptions of the lattices and matrices that govern and are governed by the numbers of the Maker. === Appearance === A solidly-built man in his late 30s. While he probably doesn't actually ''have'' three-day old stubble covering his square jaw, he gives off the impression that he ''should''. His eyes are bright, metallic grey and smiling, with a pair of heavy-duty welder's goggles hanging on the forehead above them. His head is otherwise bare. Observer - or Thredot, as he likes to say - is most at ease when he's neck-deep in numbers. To him, most things can be thought of as expressions of mathematics, with only two exceptions: the Void and human elements. The one he strives to protect, the other he strives to destroy. == Attributes == Strength βββ Charisma ββ '''Perception''' βββ '''Dexterity''' ββββ '''Manipulation''' βββ '''Intelligence''' βββββ Stamina ββ '''Appearance''' ββ ''' Wits''' ββββ '''Bold''' denotes Caste or favored attribute. == Abilities == Abilities<br/> '''Warfare'''<br/> Archery _ Athletics β’β’ Awareness β’β’β’ Dodge β’ Integrity _ Martial Arts _ Melee β’β’β’ Resistance β’β’ Thrown _ War β’β’ <br/> '''Labor'''<br/> Craft (smoke) β’β’ Craft (magitech)β’β’ Craft (electric) β’β’β’ Craft (metal) β’β’β’ Larceny β’β’ Linguistics _ Performance _ Presence _ Drinking β’β’β’ Ride _ Sail _ Socialize _ Stealth β’β’β’ Survival β’ <br/> '''Learning'''<br/> Bureaucracy_ investigation _ Occult β’ Medicine_ Lore β’ === Specialties === <br/> == Backgrounds == <br/> Class β’β’β’ <br/> Eidolon β’β’β’<br/> Artifact β’β’β’β’β’<br/> Savant β’β’β’<br/> == Charms == === General Charm Slots: 4/4 === <br/> '''FIRST DEXTERITY AUGMENTATIONβ ESSENCE OPTIMIZED'''<br/> ''Cost: 1m per die [1m] ''Type: Reflexive (Step 1 and 2) ''Keywords: Combo-OK ''Duration: Instant;''<br/> <br/> '''MULTI-ARTICULATED ARMAMENT ARRAY [MANIFOLD TRANSHUMAN IMPLANTS]<br/> ''Cost: β [1m]; Mins: Stamina 2, Essence 2; ''Type: Permanent ''Keywords: Obvious, Stackable, Exemplar 1 ''Duration: Permanent ''Prerequisite Charms: None<br/> Mutations chosen: ''Enhanced Sense: Sight, Enhanced Sense: Smell,'' and ''Spider Limbs.''<br/> '''Spider Legs''': This abomination causes the character to sprout four enormous spider legs from his back. Its effects resemble the Multiple Limbs abomination (see Exalted, p. 290), except that the spider legs do not confer a -1 reduction in flurry penalties. Instead, the character gains the ability to climb any surface that is not completely frictionless, without any need for a roll. The character may not climb up objects that are not strong enough to support his weight, but he can hang upside down from a ceiling without difficulty. This abomination also grants a +4 bonus to the (Strength + Athletics) pool for determining how far or how high a character can jump, and a character with spider legs can fall a distance equal to twice his vertical jumping distance and land without injury. See MoEP: Lunars, page 209. '<br/>'''Enhanced Senses''': Gain two dice on Awareness rolls using that sense. '<br/> "It's beautiful, but what is it ?"<br/> "It's a lattice network of interconnected sensors, hooked up to a flatwork of angle calculations and traps."<br/> "Uh-huh. So what ''is'' it ?"<br/> "A shitload of explosives that'll be set off when an assload of dudes - or a single heavy one - trample all over it."<br/> "So what's the catch ?"<br/> "Well. We're out of ranged 'mitters."<br/> "Meaning ... ?"<br/> "Someone has to sit in the middle and hold the wires together there."<br/> <br/> '''MAGNETIC JOINT BEARINGS<br/> ''Cost: β [1m]; Mins: Dexterity 3, Essence 2; ''Type: Permanent ''Keywords: Internal, Stackable ''Duration: Permanent ''Prerequisite Charms: Any Dexterity Augmentation <br/> '''INTEGRATED ARTIFACT TRANSMOGRIFIER<br/> ''Cost: 5m [1m]; Mins: Appearance 1, Essence 2; ''Type: Simple (Speed 3) ''Keywords: Combo-OK, Internal ''Duration: Indefinite ''Prerequisite Charms: None<br/> <br/> ===Dedicated Charm Slots: 4/4=== <br/> '''FIRST INTELLIGENCE AUGMENTATIONβ ESSENCE OPTIMIZED'''<br/> ''Cost: 1m per die [1m] ''Type: Reflexive (Step 1 and 2) ''Keywords: Combo-OK ''Duration: Instant;'' So smart. S-M-R-T. Smart.<br/> There's a steady ''thum-ump'' vibrating through the floor grates that he recognizes as the discharge of high-yield essence cannons. Somewhere close by, somebody's screaming - high, shrill and panicked - and then cuts short to the rhythm of the cannons. ''Thum-ump''. He has everything he needs to end the monster's rampage, except the numbers. Too much explosives and the entire factory'll come down all around them. Too little, and the mechanical ''thing'' out there won't even be slowed down. ''Thum-ump''. "Wish I had time to double-check these," he says, looking at the hastily-scribbled calculations. "Oh well." <br/> <br/> '''OPTICAL SHROUD<br/> ''Cost: 3m [2m] ''Type: Reflexive ''Keywords: Combo-OK ''Duration: Indefinite;'' Invisibility.<br/> <br/> '''OMNOMNOMNITOOL IMPLANT'''<br/> ''Cost: 4m [1m] ''Type: Reflexive ''Keywords: Combo-OK, Stackable ''Duration: One scene;'' Tyranid-hands.<br/> "Yes, I get the part about it being a dual-servo limb and that it was an old model that wasn't corrosion-resistant, but how could you exploit that ?"<br/> <br/> "It's about having the right tools."<br/> <br/> '''PSEUDO-WEAVER WEB MODULE<br/> ''Cost: 1wp to activate for the scene, 2m per 500 meters of web after that [2m]; Mins: Dexterity 3, Essence 2; ''Type: Simple ''Keywords: Obvious, Combo-OK, Exemplar 2 ''Duration: Scenelong ''Prerequisite Charms: Any Dexterity Augmentation<br/> <br/> === Augmentations === (note: this section is redundant - merely for convenience) <br/> '''FIRST INTELLIGENCE AUGMENTATION'''β ESSENCE OPTIMIZED<br/> '''FIRST DEXTERITY AUGMENTATION'''β ESSENCE OPTIMIZED<br/> === Panoply === <br/> '''FRIEND COMPUTER DIPLOMACY INTERFACE'''<br/> ''Cost: 8m [2m] ''Type: ULTRAVIOLET ''Keywords: Combo-OK, Stackable, Restricted ''Duration: One clone (or until I find something better).'' ''Prerequisites: Manipulation 3, Essence 2<br/> <br/> == Essence == '''Essence:''' ββ<br/> '''Regeneration:''''--<br/> '''Personal Essence Pool:''' 14 - 10 committed <br/> '''Peripheral Essence Pool:''' 42 - 11 committed<br/> '''Committed Essence''': 10 personal, to Charms. 6PeriM to the whip, 4 to the Galea, 1 to the Goggles.<br/> '''Possible Scene-long Commitments:''' <br/> == Willpower == '''Willpower:''' βββββ βββ<br/> Temporary: β‘β‘β‘β‘β‘ β‘β‘β‘<br/> ''("cross out" β‘ boxes by substituting them with Xs)'' == Virtues == '''Virtues:''' <br/> * Valor ββββ * Compassion β<br/> * Conviction ββββ<br/> * Temperance ββ<br/> === Clarity === βββββ βββββ == Inventory == === Monofilament Scourge β’β’β’ === <br/> Type Speed Accuracy Damage Defense Rate Attunement Tags<br/> Clinch 6 +2 +7L/3 β 1 6 D, O, P, R<br/> Strike 5 +1 +7L/3 -1 1 6 D, O, P, R<br/> === Null-Essence Grenade β’β’β’β’ === Essentially a last-resort, the Null-Essence grenade is a terrible device for anyone who relies on Essence. Shortly after activation, it detonates in a low roar of discordant null-essence, purging every bit of essence from reservoirs, causing artifacts to lose attunement and engines to cease working within a 200yard radius for 10 ticks, essentially nullifying all essence-dependent maneuvers. === Thredot's Hardhat, Moonsilver β’β’β’ === An upgraded hardhat of his own design, this item protects his head from injury from falling items as well as the wrathful attention of those who would take offense to his tinkering. === Flaw Scanner β’ === Strapped to his left hand, this low-powered but useful item assists Thredot in his primary job: sabotage. === Precision Goggles β’β’ === <br/> <br/> == Combat == <br/> Whipping Post (Whip strike):<br/> 8 To-Hit, 10L damage. Notes: Halves target's armor, reach, disarming, deals minimum 3L damage.<br/> <br/> '''Parry DV:''' 3 <br/> '''Dodge DV:''' 4 <br/> '''Dodge mDV:''' <br/> '''Parry mDV:''' <br/> '''Soak:''' B:2 L:1 A:0<br/> '''Hardness:''' B:0 L:0 A:0<br/> == Attacks == === Health === β‘ -0<br/> β‘ -1<br/> β‘ -1<br/> β‘ -2<br/> β‘ -2<br/> β‘ -2<br/> β‘ -2<br/> β‘ -4<br/> β‘ Incapacitated == Advancement ==
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