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== Basics == '''Name:''' Fluttering Heaven <br/> '''Concept:''' Smooth talkin' one-man-political-army <br/> '''Caste/Aspect:'''Eclipse <br/> '''Motivation/Urge:'''Be a key player in rising an empire from nothing/taking over an empire <br/> '''Intimacies:''' <br/> '''Anima Banner/Totem:'''A Vibrant display of light<br/> '''Anima Effect/Tell:'''Oath sealing.<br/> '''Experience:''' 40/45 <br/> === Background === From a young age Heaven was always good at getting people to do what she wanted, from people, a few looks and a innocent smile and people did what she wanted. As she got older, she began working for the guild, negotiating deals, and handling volatile situations At one point, she was sent to the west in order to deal with pirates who had been harassing guild trade routes, after a few days negotiations, she not only managed to get them to cease, but managed to convince them to escort the ships.. for a "substantial amount" -- less than 1/50th of what the guild would pay her for the successful completion of the mission, as the negotiations came to a close, a flash of light flooded the room, and the deal she had just brokered was sealed by oath as she exalted. Since her Exaltation, she's began handling larger jobs, crushing rivals of the guild, or acquiring rare items from stubborn buyers for cheap prices, more freelance than faith now, having set her ultimate goal on taking over the guild itself (CRAPPY 7 AM WRITING, WILL BE REDONE WHEN I'M NOT SPEED CHARGENNING) === Appearance === Medium height, petite build, swathed in gaudy silks that seem to adjust shape to her whim, a simple scarf one moment, a flamboyant outfit made for royalty the next, often seen with her large Vajra strapped to her back, and walking with a certain.. grace. == Attributes == {{table-attributes | type = Exalted | Strength = 3 | Dexterity = 5 | Stamina = 2 | Charisma = 3 | Manipulation = 5 | Appearance = 3 | Perception = 2 | Intelligence = 3 | Wits = 2 }} == Abilities == ''Solar/Abyssal/Infernal Block'' Archery '''Integrity'' βββ Craft '''Athletics''' ββββ Bureaucracy βββββ Martial Arts Performance Investigation Awareness β Linguistics β Melee '''Presence''' βββ Lore β '''Dodge''' βββββ Ride '''Thrown''' βββββ Resistance Medicine Larceny Sail War Survival Occult Stealth Socialize === Specialties === Bureaucracy(Management +3) Thrown (Javelin +3) == Backgrounds == ''Artifact: Orichalcum Vajra: ββ<br/>'' ''Artifact: Transformative armor: ββ''<br/> ''Backing(The Guild):'' βββ<br/> ''Artifact: Silken Armor'' ββ ''Resources''' βββ == Charms == (B1, E1)First Bureaucracy Excellency<br/> (T1, E1)First Thrown Excellency<br/> (D3, E1)Shadow over Water(1m) - Reflexive, Step 2<br/> (D4, E2)Seven Shadows Evasion (3m) - Reflexive, step 2<br/> (B3, E1)Insightful Buyer Technique(3m) - Supplemental<br/> (B3, E2)Speed the Wheels(8m)(8m) - Simple, Dramatic action<br/> (B1, E1)Frugal Merchant Method(1m) - Supplemental<br/> (B3, E2)Indolent Official Charm(4m) Simple, Dramatic Action<br/> (T2, E2)Triple Distance Attack Technique (3m) Supplemental, instant<br/> (L1, E1)Whirling Brush Method 4m - Supplemental<br/> (T5, E2)Wind full of Knives 2m/attack - Extra Action (Mirror of Abyssal, Five Birds, One stone -- this charm is actually in the abyssal book following the abyssal version, so it's not homebrew -- basically magical flurry of up to (thrown) attacks against (thrown) targets, taking no multiple action penalties and ignoring the weapons rate, uses DV penalty of the highest action) (B5, E3)Foul Air of Argument Technique (4m, 1 wp) (Supplemental) == Essence == '''Essence:''' βββ<br/> '''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/> '''Personal Essence Pool:''' 15/15<br/> '''Peripheral Essence Pool:''' 26/37<br/> '''Committed Essence:''' 11 motes<br/> == Willpower == '''Willpower:''' ββββββ<br/> Temporary: β‘<br/> ''("cross out" β‘ boxes by substituting them with Xs)'' == Virtues == '''Virtues:''' <br/> * Compassion ββ<br/> * Conviction ββ<br/> * Temperance βββ<br/> * Valor βββ<br/> '''Flawed Virtue:'''Contempt of the Virtuous<br/> '''Limit Break:''' β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘<br/> == Inventory == Orichalcum Vajra Speed 5 Accuracy +4 Damage: 7L/11L Rate: 1, Range: 60, Cost 2, Attune 5 A odd artifact she picked upon one of her jobs on the outskirts of the realm, magically enchanted to return to her, it's large and ornate, tipped with the glorious golden glow of the unconquered sun -- probably why the merchant was so willing to part with it. Silken Armor Soak +5L/3B, Hardness --, Mobility -1* (0 if attuned), Fatigue 0, Cost 2, Attune 2 One of her first "gifts" for successful mission completion, rather than the normal payment, she accepted these fine silksteel garbs, offering her limited protection -- She still wears them as an under layer, to protect modesty should her over layer ever falter. Transformative Armor Soak +6L/4b Hardness 2L/2B Mobility 0, Fatigue 0 Attune 4, cost 2 An odd item she picked up on an excursion in the south, from a ravening mad merchant desperately trying to hawk them off, claiming made tales of men little men living underneath the earth -- none the less, she happily paid the price, these look like a normal layer of silks. However, reflexively spending one mote, she can cause it to alter color shape and form, becoming anything as simple as a single silk glove, to a full set of flowing gowns, copying something she has seen or designing something she must make a roll of a (Wits + Craft [Wood]) roll, failing means the garment comes out significantly different. Taking a form it has taken before requires no roll; the armor bonus is provided regardless of form; She can also make it clean itself or repair any damage reflexively for one mote. === Manses and Hearthstones === == Combat == '''Dodge DV: ''' 7 <br/> '''Dodge MDV:''' 6 <br/> '''Soak:''' B:9 L:12 A:0<br/> '''Soak (Piercing):''' B:5 L:6 A:0<br/> '''Hardness:''' B:2 L:2 A:0<br/> === Attacks === Vajra THRRROOOOW: Speed 5 Accuracy 14 (dex 5, thrown 5, +3) Damage: 10L Rate: 1, Range: 50. === Health === β‘ -0<br/> β‘ -1<br/> β‘ -1<br/> β‘ -2<br/> β‘ -2<br/> β‘ -4<br/> β‘ Incapacitated == Advancement == Silk armor (ββ) (2 bp) Compassion (β) (3 bp) Specialties (3 bp (1.5/1.5) Attribute: Strength (4) Backgrounds (Resources βββ) (3 bp) 15/15 bp Ess 3 (24 xp) First thrown Excellency(8xp) Foul Air of Argument(8xp) 40/45 exp
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