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Campaign:Golby's Beautiful Placeholder/Shattered Sands
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== Basics == '''Name:''' Shattered Sands<br/> '''Concept:''' Trickster<br/> '''Caste/Aspect:''' Night<br/> '''Motivation:''' Lie to the Perfect of Paragon and be believed.<br/> '''Intimacies:''' <br/> '''Experience:''' 55/55 <br/> === Background === ''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)'' === Appearance === ''(what other people see when they look at your character.)'' == Attributes == Strength ☼☼☼ Charisma ☼☼ Perception ☼☼☼ Dexterity ☼☼☼☼☼ Manipulation ☼☼☼☼☼ Intelligence ☼☼ Stamina ☼☼☼ Appearance ☼☼☼ Wits ☼☼ == Abilities == ''Solar/Abyssal Block'' Archery Integrity ☼☼ Craft '''Athletics''' ☼☼☼ Bureaucracy '''Martial Arts''' ☼☼☼☼☼ Performance '''Investigation''' ☼☼ '''Awareness''' ☼☼☼ Linguistics ☼ Melee '''Presence''' ☼☼☼☼ Lore ☼☼ '''Dodge''' ☼☼☼☼ Ride Thrown ☼ Resistance ☼ Medicine '''Larceny''' ☼☼☼☼ Sail War '''Survival''' ☼☼ Occult '''Stealth''' ☼☼☼ '''Socialize''' ☼☼ === Specialties === * Martial Arts: Snake Style ☼☼ * Presence: Lying ☼☼ * Larceny: Social Uses ☼☼☼ * Awareness: Joining Battle ☼ == Backgrounds == Resources: ☼☼☼<br/> Allies: ☼☼<br/> Influence: ☼☼<br/> == Charms == * First Presence Excellency Cost: 1m per die; Type: Reflexive (Step 1 for attacker, Step 2 for defender), Keywords: Combo-OK; Duration: Instant. add 1 die per mote * Second Larceny Excellency Cost: 2m per success; Type: Reflexive (Step 1 for attacker, Step 2 for defender) Keywords: Combo-OK; Duration: Instant. add 1 success per 2 motes * Flawless Pickpocketing Technique Cost: 3m, Type: Supplemental; Keywords: Combo-OK, Duration: Instant<br/> Can steal anything not in active use, and this theft cannot be sensed using mortal Awareness, giving a +4 difficulty to all attempts to notice with awareness. Finally, if anything contests this, add 3 automatic successes to rolls. * Hypnotic Tongue Technique Cost: 10m, 1wp; Type: Simple; Keywords: Combo-OK, Social, Stackable, Touch; Duration: Solar's Charisma in days.<br/> Roll Manip + Presence; If the target's MDV is less than the result, give them one order. This order can be as complicated as desired, but they attempt to fufill it for the duration, unless they spend 1 wp a day. * Majestic Radiant Presence Cost: 7m; Type: Reflexive (Step 2) Keywords: Obvious, Social; Duration: One scene<br/> Anyone attempting an attack must make a Diff 2 Willpower roll or be shocked into not taking the attack. * Ox-Body Technique (2 -1) * Sagacious Reading of Intent Cost: 3m; Type: Reflexive (Step 2); Keywords: Combo-OK, Social; Duration: Instant<br/> Perfectly dodge any attack hostile to myself or my motivation * Easily Overlooked Presence Method Cost: 3m; Type: Simple; Keywords: Combo-OK; Duration: One scene<br/> All attempts to notice with mundane senses fail automatically unless combat is joined or the observer has a +3 through circumstance * Shadow Over Water Cost: 1m; Type: Reflexive (Step 2); Keywords: Combo-OK; Duration: Instant<br/> Ignore all penalties to DV that apply to a single attack. If the attack is undodgeable, it becomes dodgeable but faces a dodge DV of 0 * Seven Shadow Evasion Cost: 3m; Type: Reflexive (Step 2); Keywords: Combo-OK, Obvious; Duration: Instant<br/> Perfectly Dodge any one attack, even the undodgeable. Conviction Flaw * Striking Cobra Technique Cost: 3m; Type: Supplemental; Keywords: Combo-OK; Duration: Instant<br/> Add a number of automatic successes to the Join Battle roll equal to Martial Arts score. * Serpentine Evasion Cost: 3m; Type: Reflexive (Step 2); Keywords: Combo-OK; Duration: Instant<br/> Add +2 to one DV * Snake Form Cost: 5m; Type: Simple (Speed 3, DV -1); Keywords: Form-type, Obvious; Duration: One scene For the full scene, gain MA to Bashing soak. Also, subtract MA from opponents' attack pools. == Essence == '''Essence:''' ☼☼☼<br/> '''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/> '''Personal Essence Pool:''' 15/15<br/> '''Peripheral Essence Pool:''' 36/36<br/> '''Committed Essence:''' 0<br/> == Willpower == '''Willpower:''' ☼☼☼☼☼ ☼<br/> Temporary: □□□□□ □<br/> == Virtues == '''Virtues:''' <br/> * Compassion ☼☼<br/> * Conviction ☼☼☼☼<br/> * Temperance ☼☼<br/> * Valor ☼<br/> '''Flawed Virtue:'''<br/> '''Limit Break:''' □□□□□□□□□<br/> == Inventory == ''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)'' == Combat == '''Dodge DV:''' 6<br/> '''Dodge MDV:''' 5<br/> '''Parry MDV:''' 4<br/> '''Soak:''' B:3 L:2 A:0<br/> === Attacks === '''Martial Arts:''' * Punch (Speed 5, Accuracy 11, Damage 3B, Parry DV 6, Rate 3, Natural) * Kick (Speed 5, Accuracy 10, Damage 6B, Parry DV 4, Rate 2, Natural) * Clinch (Speed 5, Accuracy 10, Damage 3B, Parry DV 5, Rate 1, Natural, Piercing, Clinch) === Health === □ -0<br/> □ -1<br/> □ -1<br/> □ -1<br/> □ -1<br/> □ -2<br/> □ -2<br/> □ -4<br/> □ Incapacitated == Advancement == Abilities: 13 XP Charms: 26 XP Essence: 16 XP
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