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Campaign:Enfolding Ice/Ragara Xunuya
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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} == Basics == '''Campaign:''' [[Campaign:Enfolding Ice|EI]]<br/> '''Name:''' Ragara Xunuya<br/> '''Concept:''' Dawn Caste hit-it-with-a-big-sword guy.<br/> '''Caste/Aspect:''' Dawn Caste Solar<br/> '''Motivation:''' Out to gather together a perfect group of Solars to attack Heaven with and pull the Sun's nose out of the Games of Divinity.<br/> '''Intimacies:''' <br/> '''Experience:''' 25/40<br/> === Background === Before he Exalted, he was a general. There's more. I just don't know it. === Appearance === Ragara appears as a moderately good looking tall man, easily over 6 feet tall. He has long strait brown hair going down to his shoulders, and always a bit of stubble on his chin. On the ball of his right shoulder, he has a tattoo of the Dawn Caste marking, normally hidden by sleeves. But if one was to remove his shirt, they would see that, and scars or various sizes and shapes. Being a Dawn caste, and a general before he Exalted, he is extremely well muscled. When not needing to be serious, he is not. He prefers the finer things in life, as long as you consider Ale and Wenches to be finer things. When on the battlefield, though, he can be as dead serious as they come. While commanding forces come naturally to him, he is not a taskmaster or absolute ruler. Ragara prefers to be on the battlefield, or with his troops. == Attributes == Strength ββββ Charisma βββ Perception βββ Dexterity ββββ Manipulation βββ Intelligence ββ Stamina βββ Appearance βββ Wits βββ == Abilities == Archery β ''Integrity'' βββ Craft ''Athletics'' βββ Bureaucracy Martial Arts β Performance Investigation ''Awareness'' βββ Linguistics β Melee ββββ Presence Lore βββ Dodge ββ Ride ββ Thrown β ''Resistance'' βββββ Medicine Larceny Sail War ββ Survival ''Occult'' ββββ Stealth ββ Socialize β Skytongue, Old Realm === Specialties === == Backgrounds == ''Resource: βββ<br/>'' ''Artifact (Reaver Daiklave): βββ<br/>'' ''Artifact (Reinforced Breastplate): ββ<br/>'' == Charm== *Second Melee Excellency 2 m per success Reflexive (1/2) Instant Add successes, Max = (Attribute + Ability) / 2 Ex2, 184 *First Dodge Excellency 1 m per die Reflexive (1/2) Instant Add dice, Max = Attribute + Ability Ex2, 183 *Call the Blade 1 m Reflexive (2) Instant Obvious Ex2, 191 *Hungry Tiger Technique 1 m Supplemental Instant Combo-OK Ex2, 190 *Shadow Over Water 1 m Reflexive (2) Instant Combo-OK Ex2, 227 *Ox-Body Technique None Permanent Permanent Stackable Ex2, 208 (-1 -2 -2) *Whirlwind Armor-Donning Prana 1 m Simple Instant Combo-OK Ex2, 205 *Armored Scout's Invigoration 3 m per fatigue/mobility reduction Simple Indefinite Combo-OK Ex2, 205 *Hauberk-Lightening Gesture 1 m Simple (3, -1) Indefinite Combo-OK, Obvious Ex2, 205 *Spirit-Detecting Glance 3 m Reflexive (1) One scene Combo-OK Ex2, 221 == C-C-C-Combo's == == Essence == '''Essence:''' βββ<br/> '''Regeneration:''' 4/hour '''Personal Essence Pool:''' 16/16<br/> '''Peripheral Essence Pool:''' 18/28 (37 Total) (9 attuned to Artifacts)<br/> '''Committed Essence:''' <br/> == Willpower == '''Willpower:''' βββββββ<br/> Temporary: β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘<br/> == Virtues == '''Virtues:''' <br/> * Compassion β<br/> * Conviction ββββ<br/> * Temperance β<br/> * Valor βββ<br/> '''Flawed Virtue:''' Deliberate Cruelty<br/> '''Limit Break:''' β‘β‘β‘β‘β‘β‘β‘β‘β‘β‘<br/> == Inventory == Reaver Daiklave 5 +4 11 +9 13 L +1 4 3 Reinforced Breastplate +9 +10 +10 8 8 -2 1 === Manses and Hearthstones === == Combat == '''Join Battle:''' 6 '''Dodge DV:''' 4<br/> '''Dodge MDV:''' 6<br/> '''Soak:''' B:13 L:12 A:10<br/> '''Hardness:''' B:8 L:8 <br/> === Attacks === Punch 5 +1 6 +0 4 B +2 4 3 N<br/> Kick 5 +0 5 +3 7 B -2 2 2 N<br/> Reaver Daiklave 5 +4 11 +9 13 L +1 4 3<br/> (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/> === Health === B -0<br/> X -1<br/> X -1<br/> X -1<br/> X -2<br/> X -2<br/> X -2<br/> X -2<br/> X -4<br/> X Incapacitated DEAD ;_; == Advancement == *3 First Dot Ability -> Stealth *2 Stealth -> Two *2 Socialize -> Two *8 Perception -> Three
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