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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} == Basics == *'''Campaign:''' [[Campaign:Ami's_game|Ami's Unnamed Game]] *'''Name:''' Glory Fortress *'''Concept:''' Still-surviving first age Zenith. *'''Caste/Aspect:''' Zenith. *'''Motivation:''' To show creation the glory of the Unconquered Sun, and encourage his worship. *'''Positive intimacies:''' Her manse. The UCS. *'''Negative intimacies:''' *'''Anima:''' A stylized pure-golden fortress. *'''Experience:''' 0/0 === Background === Glory Fortress was a young exalt at the time the usurpation of the dragonblooded happened. She had been exalted only a scant few months! She was young, sweet, and full of life - learning every thing she could from her solar brothers and sisters. There was a bit of bad blood, though, between her and an older, more powerful exalt. Apparently her previous exaltation had done.. well, something to get on his bad side. Something bad enough to make him be oh-so-cruel to her whenever they passed by each other. She tried her best to forge a new friendship with the Dawn, but he would have none of it. He humiliated her in public, by calling out the names of her lovers. She let her anger get the best of her that day, and swore that some day she would have her revenge. Unfortunately for her - she didn't get her chance. The Great Feast was held, but she and a few of her closest friends opted out to console her. They caught wind of what was happening, and made way into Glory Fortress's manse for some modicum of protection. Her two friends died defending her, as she activated the manse's defensive grid. She cried, and cried long in mourning for her lost friends and fellow solars... but there was little she could do, as a young exalt to help. She crawled into the protective sleeping-tomb built into the bottom of her manse, and sealed it... waiting for the day that the chaos outside would end, and her fellows would come to wake her. As for her old Dawn-caste Rival? Who knows what could have happened to him? === Appearance === Glory Fortress is a pretty little thing. She has soft, short blond hair cut close to her head to better resemble a shining sun. Her bright, water blue eyes shimmer with a loving innocence. She's a bit tall for a girl, at five-foot-nine, and a little broad shouldered. But as she says, all the better to carry the armor of the Unconquered Sun into battle with. She would do anything to help a friend, and longs for the day she can make right her inability to help her friends during the Usurpation. == Attributes == Strength βββ Charisma βββββ Perception ββ Dexterity βββββ Manipulation β Intelligence ββ Stamina βββ Appearance ββββ Wits βββ == Abilities == Archery ''Integrity'' ββββ ''Craft'' βββββ Athletics Bureaucracy Martial Arts ''Performance'' Investigation ''Awareness'' βββ Linguistics β ''Melee'' βββββ ''Presence'' βββββ Lore β ''Dodge'' βββββ Ride Thrown ''Resistance'' ββββ Medicine Larceny Sail War ''Survival'' Occult Stealth βββ Socialize Languages: Old Realm(Native), High Realm. Craft: Earth === Specialties === +2 Craft Earth Specialty, Sculpture == Backgrounds == Artifact: βββ (Grand Daiklave)<br/> Resources β<br/> Manse ββ <br/> Artifact ββ (Oricalcum Lamellar Armor)<br/> Artifact ββ (Orichalcum Hearthstone bracers)<br/> Merit: Past Lives βββ<br/> Flaw: Enemy (FAFL) βββββ<br/> Flaw: Nightmares βββ (Of the dragonblooded usurpation.)<br/> Flaw: Beacon of Power ββββ<br/> == Charms == '''Call the Blade''' 1m Reflexive. Obvious. Instant. Calls an owned weapon within ess x 10 yards to the exalt's hand. '''Summoning the Loyal Steel''' 1m. Simple. Speed 3. Combo-OK. Indefinite. Commit 1 mote to banish a melee weapon to Elsewhere. Call it back as a miscellaneous action, freeing the mote. '''Durability of Oak Mediation''' 3m. Reflexive. Instant. Combo-OK. Grants hardness 8 against an attack. '''Spirit Strengthens the Skin''' 1m per die removed. Removes 1 die per mote spent from raw damage of an attack '''Second Presence Excellency''' 2m per success. '''Iron Skin Concentration''' 2m. Reflexive. Combo-OK. Instant. Obvious. Roll Resistance+Stam vs opponent's essence. Success = no damage. Failure grants +4A/+8b/+8l soak '''Second Melee Excellency''' 2m per success '''One Weapon, Two Blows''' 1m. Reflexive. Combo-OK. One Action. Adds one rate and one acc to a weapon until the next action '''Peony Blossom Attack''' 2m per attack. Combo-OK. Obvious. Instant. Allows to make a flurry without penalty at 2m per bought attack, up to Ess+1 attacks. '''Second Craft Excellency''' 2m per success === Combos === == Essence == '''Essence:''' ββ<br/> '''Regeneration:''' Normal +4 for hearthstone.<br/> '''Personal Essence Pool:''' 12/12<br/> '''Peripheral Essence Pool:''' 15/30<br/> '''Committed Essence:''' 15 <br/> == Willpower == '''Willpower:''' ββββββ<br/> Temporary: 6/6<br/> == Virtues == '''Virtues:''' <br/> Compassion ββ Conviction βββ Temperance ββ Valor βββ '''Virtue flaw:''' Conviction <br/> '''Limit:''' β‘β‘β‘β‘β‘ β‘β‘β‘β‘β‘<br/> '''Limit Break Condition:''' Hearing blasphemy against the UCS.<br/> == Inventory == '''Sieged by the Unhindered Fortress''' Speed 5 Acc + 3 Dmg 12/4 L Defense +1 Rate 3. Attune 8. 2,O,P,R <br> Orichalcum Lamellar Armor 10L/11B soak 6L/6B hardness Mobility -1 Attune 3<br/> Orichalcum Hearthstone Bracers +3 to DDV calculation. Give +2 damage dice Attune 4<br/> === Manses and Hearthstones === The Harem Oratory: Her home is now little more than a badly-tended crypt underneath what is now part of (CAMPAIGN STARTING PLACE). It used to be used as a place to preach the word of the Unconquered Sun, and as a place for nobles to 'relax' and enjoy themselves during the rather unorthodox sermons. Glory Fortress inherited it from her pre-exaltation self, and kept it in good working order. She did her best to clean up the place of worship so it could be a proper place to be, but the manse still insist on creating it's old hearthstone. It could be quite a nice place with some fixing up, as the demanse which powers it is still quite functioning. Hearthstone :Sphere of Courtesan's Constellation. ββ Gives a +2 bonus to performance and presence rolls. == Combat == '''Dodge DV:''' 8 while not wearing armor.<br/> '''Dodge MDV:'''6 <br/> '''Soak:''' 0A/11L/14B <br/> '''Pierced''': 0A/8L/9B <br/> '''Hardness:''' 0A/6L/6B <br/> === Attacks === GRAND DAIKLAVE Speed 5 Acc + 3 Dmg 12/4 L Defense +1 Rate 3. Attune 8. 2,O,P,R (Reflects orichalcum bonus) === Health === β‘ -0<br/> β‘ -1<br/> β‘ -1<br/> β‘ -2<br/> β‘ -2<br/> β‘ -4<br/> β‘ Incapacitated<br/> β‘ β‘ β‘ Dying<br/> == Advancement == 2bp on melee<br/> 2bp on presence<br/> 1bp on resistance<br/> 1bp on integrity<br/> 2bp on dodge<br/> 2bp on craft<br/> 3bp on temperance<br/> 4bp on Charisma<br/> 2bp on Artifact<br/> 2bp on artifact<br/> 3 bp on past lives<br/> 1bp on craft specialty<br/> -5 bp on Enemy<br/> -4 bp on Beacon of Power<br/> -3 bp on nightmares.<br/>
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