Editing
Azerblood
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
The [[Forgotten Realms]] are many things, but one thing in particular that people tend to forget about is that they are absolutely ''lousy'' with portals to the various [[plane]]s of existence. As [[magocracy]] after [[magocracy]] has risen and fallen, usually attempting to exploit the creatures of the [[Outer Planes]] and [[Inner Planes]] for their own end, Faerûn has built up a diversity of [[planetouched]] native races exceeded in official [[Dungeons & Dragons]] lore only by [[Sigil]]. Issue #350 of [[Dragon Magazine]] covered four of these planetouched races in particular; the Azerbloods, the [[Celadrin]]s, the [[D'hin'ni]], and the [[Worghest]]s, expanding upon other such races as [[baphitaur]]s, [[fey'ri]] and [[tanarukk]]s. '''Azerbloods''' are a planetouched race of [[dwarf]] stock, born from shield dwarf clans that interbred with [[azer]]s - as you can probably guess from the name. The result is shield dwarf with metallic skin the color of brass, flame red hair, and glowing irises that dance like tiny flames. Azerbloods in the Realms mostly descend from the fallen Clan Azerkyn, which once ruled the southern caverns of the Adamant Kingdom of Xothaerin. This means that in the modern era, azerbloods are most common in the Small Teeth Mountains of western Amn, though smaller clans and bloodlines can be found amongst the shield dwarf clans near the Lake of Steam. ::+2 Strength, +2 Constitution, -2 Charisma ::Medium size ::Base land speed 30 feet ::Shield Dwarven Blood: For all special abilities and effects, including regions of origin, an azerblood is considered a shield dwarf. ::Darkvision 60 feet ::Fire Resistance 10 ::Weapon Familiarity: Dwarven Waraxes and Urgroshes are Martial Weapons for Azerbloods, not Exotic Weapons. ::Stability: +4 bonus on ability checks made to resist being bull rushed or tripped when standing on he ground. ::+2 racial bonus on saving throws against poison. ::+2 racial bonus on saving throws against spells and spell-like effects. ::+1 racial bonus on attack rolls against [[mephit]]s (fire/magma/steam only) and [[salamander]]s. ::+4 Dodge bonus to AC against Giants. ::+2 racial bonus on Appraise and Craft checks that are related to Fire, Metal or Stone. ::Spell-like Ability: Heat Metal 1/day as a caster level equal to character level, DC is Charisma based. ::Forged: +1 bonus on all saving throws against heat, fire spells, and fire effects; this bonus increases by +1 per 5 additional levels the azerblood gains. ::Fire Elemental Kin: An azerblood qualifies for the Bloodline of Fire racial feat. ::[[Favored Class]]: [[Fighter]] ::[[Level Adjustment]]: +1 [[Category:Dungeons & Dragons Races]] [[Category:Dwarves]] [[Category:Forgotten Realms]] [[Category:Planetouched Races]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information