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/TG/heim:The Good Company of Sir Aillas (Bretonnian Knights)
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==Intro== From the fair land of Bretonnia comes a shimmering knight, with his loyal men-at-arms and eager squire, come to seek glory and adventure in Mordheim. ...Until the knight died that is, leading the warband to continue fighting in the name of bloody, bloody vengeance. Lady of the Lake's Curse: Before entering the battlefield, the Questing Knight's and his entourage will pledge their lives in the fight for honor and justice. If the Lady of the Lake is pleased with the Bretonnian Knights, she will curse the warband's enemies. Before the game, roll a Leadership test against the warband's leader. If successful, any model in the opposing warband who wishes to fire a black powder weapon must roll a 4+ on a D6, or may not fire the weapon on that turn. The opposing player must test each time they wish to fire such a weapon. Models armed with other shooting weapons do not have to make this roll, unless they target the Questing Knight or the Knight Errants. '''Warband Rating:''' 165 '''Wyrdstone Count:''' 21 found and promptly sold '''Treasury:''' 4 gold crowns '''Company Gear:''' Nada '''Injuries:''' Dhrone has Old Battle Wound ==Heroes== ===Sir Don Quixote, Knight-Errant=== <br/>'''Knight-Errant''' - 50 <br/>+Dagger <br/>+Sword <br/>+Heavy Armor <br/>+Shield <br/>+Helmet <br/>+Lucky Charm (finger bone of Sir Aillas) <br/>Smashed Leg <br/>Starting Experience: 8 <br/>Current XP: 22. Next Advance at 24. <br/>Advances: New Skill (Virtue of Valor), New Skill (Virtue of Noble Disdain), +1 A, +1 A <br/>Virtue of Valor: The Knight may re-roll any missed to hit rolls against an enemy with a higher strength. <br/>Virtue of Noble Disdain: Gains Hatred to all enemies who use ranged weapons. <br/>OoAs: A Champion of a band of Marienburg Mercenaries, Marienburg Swordsman, Youngblood Fernandoe Onnorell {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4(3) | 3 | 3 | 3 | 3 | 1 | 3 | 3 | 7 |- |} ===Sir Montius the Not-Quite-So-Brave-As-Sir-Aillas-But-Rather-More-Practical=== <br/>'''Knight-Errant''' - 50 <br/>+Dagger <br/>+Sword <br/>+Heavy Armor <br/>+Shield <br/>+Helmet <br/>Starting Experience: 8 <br/>Current XP: 11. Next Advance at 14. <br/>Advances: New Skill (Jump Up) <br/>Jump Up: Ignores being Knocked Down. Is still Knocked Down if saved from a Stun from a Helmet. {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4(3) | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |- |} ===Dhrone of Brionne, Squire to Sir Aillas=== <br/>'''Squire''' - 15 <br/>+Sword <br/>+Spear <br/>+Shield <br/>+Light armor <br/>+Helmet <br/>+Longbow <br/>Leader. I don't even. <br/>Suffers Frenzy <br/>Old Battle Wound <br/>Nervous Condition <br/>Starting Experience: 0 <br/>Current XP: 15. Next Advance at 17. <br/>Advances: New Skill (Pit Fighter), +1W, New Skill (Combat Master), +1WS, +1 WS, New Skill (Mighty Blow) <br/>Pit Fighter: +1WS, +1A when fighting in buildings and ruins <br/>Combat Master: Gains an additional attack when fighting multiple enemies and never has to take All Alone tests. <br/>Mighty Blow: +1 S in close combat <br/>OoAs: Skaven Assassin Adept named Skritnitch, a Skaven Verminkin (Dead) {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 2 | 3(4) | 3 | 2 | 2 | 1 | 6 |- |} ===Sanchez, Squire to Don Quixote=== <br/>'''Squire''' - 15 <br/>+Dagger <br/>+Sword <br/>+Longbow <br/>+Light Armor <br/>+Shield <br/>+Helmet <br/>Suffers Frenzy <br/>Starting Experience: 0 <br/>Current XP: 4. Next Advance at 5. <br/>Advances: +1 W {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 2 | 3 | 3 | 2 | 3 | 1 | 6 |- |} ==Henchmen== ===The Lady's Blades=== '''Men-at-arms''' - 3x, 25gc <br/>+Sword <br/>+Halberd <br/>+Light armor <br/>+Shield <br/>+Helmet <br/>Current XP: 14(17). Max Level. <br/>Advances: +1 A, +1 I, +1 WS, +1 BS <br/>OoAs: 1 Raging Serf (Dead), Master Quan of Cathay (Dead), two Bestigors named Blackpelt (Dead) and Gnarl, Initiate Stenchwix, Plague Monk Rot-Eyes, two Eshin Black Skaven named Nitch and Skrit, Eshin Night Runner named Thensak, a Dwarven Clansmen, Youngblood Ditmar, a Marienburg Swordsman, a Marienburg Champion {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 7 |- |} ===The Bows of Agincourt=== '''Bowmen''' - 4x, 20gc <br/>+Dagger <br/>+Longbow <br/>+Helmet <br/>Current XP: 4. Next Advance at 5. <br/>Advances: +1 BS <br/>OoAs: Mercenary Captain Volrad von Rauschenplatt, a Marienburg Youngblood, 1 Marienburg Marksman (Dead) {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 6 |- |} ==Deceased== ===Sir Aillas of Brionne=== <br/>'''Questing Knight''' - 80 <br/>+Lance <br/>+Sword <br/>+Shield <br/>+Heavy Armor <br/>+Helmet <br/>+Warhorse <br/>OoAs: Chaos Centaur hired blade <br/>Starting Experience: 20<br/> Current XP: 25. Next Advance at 28. <br/>Virtue of Valor: The Knight may re-roll any missed to hit rolls against an enemy with a higher strength.<br/> {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4(3) | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 8 |- |} Torqual the Warhorse <br/>+Barding {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 8(7) | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |- |} He took all of his swag with him. The bastard. ===Henchmen Deaths=== Three Men-at-Arms of the Lady's Blades. A Bowmen of the Bows of Agincourt. ==Notable Moments== To be filled in. Suffice it to say though, the Squire now has Frenzy. The Men-at-Arms HATE Bestigors. ...And Sir Aillas is dead. The Men-at-Arms and the mad Dhrone charge headlong at the plague bearers, losing two of their number but proving their bravery to the wandering Don Quixote. The Bretonnians fought in their most pacifist -and successful- battle yet in a mammoth three-way brawl that saw the foul forces of Chaos descending upon each other. Possessed are bastards. The Skaven were unlucky. Then they got very, very lucky. Dwarves are impossible to kill. Allow cowardly peasants to use bows, defeat Marienburg Mercenaries without taking a scratch. Peasants continue to use bows, for some reason the Men-at-Arms decide to train with them EVEN THOUGH THEY CANNOT USE THEM IN BATTLE, but it doesn't matter because they fight some more Marienburgers without taking a scratch. Met Captain Price and his men again. Had a pleasant chat as they walked down the street. Fought a group of bandits skilled with bows. Refused to enter their killing ground. Lost one of the bowman, but managed to get a piece of wyrdstone. Ran into some rather drug addled fellows while attempting to cross a square. One of them fell off a roof, another was shot in the back by his own commander and the third was struck down by Don Quixote after he tried to harm one of the bowmen. ==See also== [[:/TG/heim]]
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