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==Information== Warband Rating: 217 Treasury: 2gc Wyrdshards: 0 Stored Equipment: ==Heroes== ===Scargave=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 3 | 4 | 4 | 1 | 4 | 2 | 7 |- |} 2 Maces, Helmet Special rules: Experience: 44 Advances: +1 Attack, Mutant (Scorpion Tail), Mighty Blow, Sprint, Resilient Skill Lists: Combat, Strength, Speed, Special Scargave was a foundling, abandoned by his parents in the forests near Mordheim. His cries attracted gors from the nearby herd of the chieftain, Kor'Ghul, who named him Scargave due to the distinctive pattern of scar-like markings adorning his face. As Scargave matured, his horns grew in size and prominence and he rose in stature among the herd. For many years, he coveted Kor'Ghul's position, but it was not until an ill-fated attack on a merchant caravan that his chance came. During the fight, Kor'Ghul took an crossbow bolt to the eye, causing him to pause to recover as the others sacked the shipment. When they arrived back at camp, Scargave seized the opportunity to challenge the wounded Kor'Ghul to a battle for leadership. After a quick battle, Scargave managed to kill the wounded chieftain, taking a patch of his hide for his banner. During his time as chieftain, Scargave was blessed by the gods with a large scorpion-like tail growing out from his backside. He is extremely proud of the favour that has been shown to him and decorates this tail with several bone necklaces and leather ribbons. ===Skyrdor=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 5 | 5 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |- |} 2 Maces, Helmet Special rules: Spells: Lure of Chaos, Vision of Torment Experience: 27 Advances: New Spell, +1 Ld, +1 WS Skill Lists: Combat, Speed, Special Skyrdor is an old shaman, who has served Scargrave's herd for as long as anyone can remember. Although his wizened frame is not very imposing when compared to the other gors, he nevertheless manages to command the respect of the warband due to his status. While weakening his body somewhat, his age has not affected his thirst for battle, making him one of the more fearsome members of the herd. ===Hadrak=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 5 | 4 | 3 | 4 | 4 | 1 | 3 | 1 | 7 |- |} 2 Maces Special rules: Experience: 8 Advances: Skill Lists: Combat, Strength, Special ===Garskul=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 5 | 5 | 3 | 5 | 4 | 1 | 3 | 1 | 7 |- |} 2 Maces, Helmet Special rules: Experience: 24 Advances: +1 WS, +1 S, +1WS Skill Lists: Combat, Strength, Special Garskul isn't one who could be described as intelligent, even by the standards of the beastmen, but what he lacks in intelligence he makes up for in strength and brutality. The large bestigor has been part of the herd since Kor'Ghul's time and has since managed to defend his position against all challenges. Although he would never dare to question the will of the gods, he dislikes Skyrdor due to his use of magic, which Garskul views as cowardly. ===Tartail=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 8 | 4 | 3 | 4 +2 | 4 | 1 | 3 | 1 | 7 |- |} Double Handed Weapon, Helmet (Out of the next battle) Special rules: Drunken, Woodland Dwelling, Trample Experience: 14 Advances: Resilient Skill Lists: Combat, Strength, Special Though the Children of Chaos are no slouches when it comes to drinking alcohol, Tartail is by far the heaviest drinker of the bunch. While the fastest member of the band, he rarely gets to fully utilize his speed due to the lack of coordination caused by his constant drunkenness. Fortunately for him, his occasional bouts of homicidal mania keep the band from exiling him for of his stunning lack of concern for anything besides his next drink. ==Henchmen== ===Gor=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 5 | 5 | 4 | 4 | 4 | 1 | 4 | 1 | 6 |- |} 2 Gor 2 Maces Each Special rules: Experience: 12 Advances: +1 WS, +1 S, +1 BS ===Ungor=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 5 | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 6 |- |} 2 Ungor 1 Spear Each Special rules: Lowest of the Low Experience: 11 Advances: +1 WS, +1 S ===Chaos Warhounds=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 7 | 4 | - | 4 | 3 | 1 | 3 | 1 | 5 |- |} 2 Warhounds None Special rules: Animals ===Minotaur=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 6 | 4 | 3 | 4 | 4 | 3 | 4 | 3 | 8 |- |} 1 Minotaur Two Maces, Helmet Special rules: Fear, Large Target, Bloodgreed, Animal ==Notable Moments== During his first battle against Sabra'korr's Slavers, Scargave single-handedly put two bestigors out of action, earning himself the blessing of mutation from the Ruinous Powers. While attemping to charge off of a cliff at a member of The Beasts of Velvet, Drakkon tripped and fell, knocking himself unconscious and injuring his hand. ==Your Dead== Dakkron, a fairly young bestigor, had risen to a position of prominence as a result of winning several fights with those who occupied those positions, his rapid rise in the ranks earned the concern of many of those above him, especially Scargave, who jealously guards his position against a loss like that which befell his predecessor. Unfortunately for Drakkon, a head injury left him drooling, incoherent and no match for the heavily mutated champions of Squire Minidar's Marauders. Kraznak the gor fought bravely during the first battle against Barrett's Privateers, but his daring was not enough to save him from taking a blunderbuss shot to the chest. Lorrt the gor was shot in the heart by a pistol wielded by a champion duelist known only as "Legs". Four ungor and a warhound have also managed to get themselves killed so far. ==Record== '''Wins:''' Sabra'korr's Slavers: The Children of Chaos forced the rival herd to rout after knocking out the majority of their leaders while losing only one ungor in the process. Squire Minidar's Merry Band of Miscreants: After a tense group combat, the Children of Chaos came through, putting three heroes out of action and taking no losses. The Beasts in Velvet: The Children forced The Beasts to abandon their position by taking out both their mistress and her heiress. The Legitimate Businessmen's Social Club: The Children of Chaos managed to break through the opposing warband's lines, but took heavy losses in doing so. Followers of the Handyman: Scargave managed to dispatch The Handyman soon after charging, sending his retainers running. '''Losses:''' Barrett's Privateers: Scargave's warband routed after losing a gor and two ungor to blunderbuss fire. The Beasts in Velvet: The Beasts managed to take out the Children's leadership with well aimed crossbow bolts, causing the rest of the army to panic and flee the battlefield. Squire Minidar's Merry Band of Miscreants: Just before finally slaughtering the enemy warband, the Children of Chaos inexplicably lost their nerve and fled the battlefield. ==See also== [[:/TG/heim]]
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