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=Montys Regulators= ==Information== Warband Rating: 209 Special Rules: Kurgan: Marauders and heroes can buy and use bows, warhounds not capped at 5, -1 to rolls when looking for rare items except Great Axe and Barbed Whip. Treasury: 58 gold Wyrdshards: 1 Stored Equipment: 2 Axes, Jeweled Sword, 4 Maces ==Heroes== ===Chieftain Monty Burns=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 6 | 3 | 4 | 4 | 2 | 5 | 3 | 8 |- |} Equipment: Flail, Lucky Charm, Rabbit's Foot, Healing Herbs, Unholy Relic Special Rules: Leader, Mark of Tchar (casts Tchar Rituals at -1), Fear Spells: Tchar's Reward: Difficulty 8(9). Seer gets +1 to any characteristic for each 10 exp he has. Lasts until his next shooting phase. Experience: 44 Advances: A, A, WS, Lightning Reflexes , W Skill Lists: Combat, Strength, Speed, Special Injury: Hates the leader of Ragna's Inquisition, Causes Fear ===Champion Lenny=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 5 | 3 | 4 | 3 | 1 | 4 | 2 | 7 |- |} Equipment: Halberd, Lucky Charm, Rabbit's Foot Special Rules: Experience: 18 Advances: Mighty Blow, A, WS Skill Lists: Combat, Strength, Special ===Champion Carl=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 5 | 3 | 4 | 4 | 2 | 4 | 2 | 7 |- |} Equipment: Halberd, Lucky Charm, Rabbit's Foot Special Rules: Experience: 20 Advances: T, W, WS, A Skill Lists: Combat, Strength, Special ===Seer Smithers=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 7 | 3 | 3 | 3 | 1 | 4 | 1 | 9 |- |} Equipment: Barbed Whip, Sword, Rabbit's Foot Special Rules: Mark of Tchar (starts with 2 Tchar spells. Picks first, rolls for the second), Spellcaster (Tchar Rituals) Spells: Tchar's Blessing: Difficulty Auto. Can only be cast once per game, before battle. If cast, the seer may not cast any spells in the following battle. If he is not put out of action he gains an additional D3 experience after the battle. Slave to Chaos: Difficulty 9. This spell has a range of 12" and causes one S2 hit. If the hit model is taken out of action roll for serious injuries immediately. If the model is killed, replace it with a Horror of Tzeentch under the control of the Seer's warband until the end of the game. If the Seer is stunned or taken out of action remove the Horror from the game. Tchar's Reward: Difficulty 8. Seer gets +1 to any characteristic for each 10 exp he has. Lasts until his next shooting phase. Experience: 31 Advances: WS, Ld, WS, Tchar's Reward, WS, Ambidexterity Skill Lists: Combat, Academic, Special ===Condemned Homer=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | D6 | 3 | 5 | D6 | 1 | 4 | D3 | 7 |- |} Equipment: Cannot use any until all variable stats are locked, fights unarmed without penalties until then. Special Rules: Fear, Inconsistency: attributes WS, S, T and A are determined whenever needed, once every turn. When an advance is rolled for a variable attribute, roll for that attribute. The player may choose to keep the rolled value as the new fixed value for that attribute. If the player chooses not to keep the rolled value, the advance is lost. If any attributes remain variable when the Condemned accumulates 90 experience, he becomes a chaos spawn. Experience: 18 Advances: WS not kept, S fixed at 5, Resilient Skill Lists: Combat, Strength, Speed, Special ===Hero Marauder Stewart=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 7 |- |} Equipment: Sword, Mace, Lucky Charm, Rabbit's Foot Special Rules: Experience: 9 Advances: S, Sprint, Mighty Blow, Pit Fighter Injury: Immune to Fear Skill Lists: Strength, Speed ==Henchmen== ===Marauders Regulators Day Shift=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 7 |- |} Henchmen: Joey, Inanimate Carbon Rod Equipment: Mace, Spear Special Rules: Experience: 7 Advances: S, A ===Warhounds Animals=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 7 | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 5 |- |} Henchmen: Santos L Halper, Snowball, Furious George, JoJo III, Special Rules: Use no equipment, fights unarmed without penalties, doesn't gain experience. ==Mercenaries== ==Notable Moments== ==Your Dead== JoJo the Warhound, shredded by a Plaguebearer from the Circus of Values. ==Record== Skirmish vs The Ripping Whips: Victory. The sisters were without their leader, and stood no chance against the Regulator's superior numbers and skill. Treasure Hunt vs The Circus of Values and Ragna's Inquisition: Victory. Most unusually, three bands met in search of hidden treasure. A deal was struck with the depleted witch hunters to secure the treasure for ourselves and unite against the nuglites. Just as we were ready to betray our Sigmarite allies, the nurglites fled and the witch hunters struck first. Casualties were severe, but our leader Monty was able to strike down the previously unstoppable warhound Hazama. Emboldened by this we stayed even as casualties mounted, until we were finally able to disable a flagellant. Simon the warrior-priest, acting as leader during Ragnas absence, was unable to keep his warriors in the fight and they fled. The treasure was ours, and our only true casualty was JoJo the warhound. In recognition of his steller performance Stewart the marauder was promoted to hero. Street Fight vs Skull and Bones: Defeat. The enemy group was far more experienced than the regulators, but Monty was confident he could beat the odds. While Monty himself was successful against the enemies he met in combat, it became clear that we would suffer grievously were the melee to continue, and the decision was made to withdraw before we suffered too much damage. Monster Hunt vs Order of the Burning Hammer: Defeat. We grievously wounded the fledgling wyvern, but the enemy killed it with an errant sling shot. In the ensuing melee we fought well but our numbers had been thinned by enemy shooting and we were forced to rout. Occupy vs Compania Limitada te Saqueo de Mordheim: Victory. The enemy duelists and warriors moved forward to meet us in open combat, and were shredded by our warhounds. The enemy captain chose to retreat after their mercenary pit fighter fell to Monty Burns. Wyrdstone Hunt vs Order of the Burning Hammer: Defeat. We were able to handily defeat the enemy on the western flank, but suffered casualties from their main body on the east and were forced to rout sooner than we had hoped. Bar Brawl vs The Craftmen and The Order of the Burning Hammer: Victory. ==See also== [[:/TG/heim]]
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