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==Fluff== Ahoy, Stranger! It all started one day upon the high seas to the west. Ahab was a pirate Captain ya see? He and his krew upon the ship "Da Peaquad" had just looted a ship leaving Mordheim. The particular warband on this ship had a rather large stash of wyrdstone aboard, it was Ahab's lucky day indeed. Suddenly, Like a flash of lightning there was a crack of wood. His ship cleft in two as if Sigmar himself fell his hammer on the vessel. Scrambling to stay afloat, the krew began to jump ship while Ahab stood at the point, gazing into the white-water around them. Then again, a great white flash as a giant, white ocean-squig jumped out of the water, as if mocking the Captain. Ahab dived in, spear in hand after the beast that took his ship. After a few moments, blood filled the water. The Squig had Ahab's leg and Ahab had its eye. The survivors of the krew remember the blood-curdling cry of Ahab as he yelled, "I'll get you Moby Squig!" After losing the haul, the Peaquad's Krew are here in the town of murder looking for enough loot to buy a new ship and under the Captains command, bring the monster down. ==Information== Warband Rating: 148 Treasury: 1 Wyrdshards: 1 Stored Equipment: ==Heroes== ===Captain Ahab (Boss)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 4 | 4 | 4 | 1 | 3 | 1 | 8 |- |} Equipment: Morning Star Shield Light armour Helmet Special rules: Leader Experience: 22 Advances: N/A Skill Lists: Combat Shooting Strength Speed Special ===Queequeg (Shaman)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |- |} Equipment: Axe Special rules: Wizard Spell: Clubber Experience: 11 Advances: Resilient Skill Lists: Strength Special ===Elijah (Big 'un)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |- |} Equipment: Sword Axe Helmet Special rules: Experience: 17 Advances: Resilient Skill Lists: Combat Shooting Strength Special ===Ishmael (Big 'un)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |- |} Equipment: Axe Helmet Special rules: Experience: 16 Advances: Skill Lists: Combat Shooting Strength Special ==Henchmen== ===Flask and Anchor (Boyz 1)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |- |} number of Henchmen: 2 Equipment Axe Dagger Special rules: Animisoty Experience:1 Advances: ===Hook (Boy 2)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |- |} number of Henchmen: 1 Equipment Axe Dagger Special rules: Animisoty Experience: 1 Advances: ===Stripe (Boy 3)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |- |} number of Henchmen: 1 Equipment Axe Dagger Special rules: Animisoty Experience: 1 Advances: ===Stubb (Boy 4)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |- |} number of Henchmen: 1 Equipment Axe Dagger Special rules: Animisoty Experience: 1 Advances: ===Morgan (Boy 5)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |- |} number of Henchmen: 1 Equipment Axe Dagger Special rules: Animisoty Experience: 1 Advances: ===Keg (Boy 6)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |- |} number of Henchmen: 1 Equipment Axe Dagger Special rules: Animisoty Experience: 1 Advances: ===Lumpy (Troll)=== {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 6 | 3 | 1 | 5 | 4 | 3 | 1 | 3 | 4 |- |} Number of Henchmen: 1 Equipment: Special rules: '''Fear:''' Trolls are frightening monsters which cause Fear. '''Stupidity:''' A Troll is subject to the rules for stupidity. '''Regeneration:''' Trolls have a unique physiology that allow them to regenerate wounds. Whenever an enemy successfully inflicts a wound on a Troll roll a D6, on a result of 4 or more the wound is ignored and the Troll is unhurt. Trolls may not regenerate wounds caused by fire or fire-based magic. Trolls never roll for Injury after a battle. '''Dumb Monster:''' A Troll is far too stupid to ever learn any new skills. Trolls do not gain experience. '''Always Hungry:''' A Troll requires an upkeep cost. This upkeep represents the copious amounts of food that must be fed to the Troll in order to keep him loyal to the warband. The warband must pay 15 gold crowns after every game in order to keep the Troll. If the warband lacks the gold to pay the upkeep, the Boss has the option of sacrificing two Goblin Warriors or Cave Squigs to the Troll in lieu of buying food (Trolls eat nearly anything). If this fee is not paid (either in gold or in warband members) the Troll gets hungry and wanders off in search of food. '''Vomit Attack:''' Instead of his normal attacks, a Troll can regurgitate its highly corrosive digestive juices on an unfortunate hand-to-hand combat opponent. This is a single attack that automatically hits with a Strength of 5 and ignores armor saves. Experience: N/A Advances: N/A ==Notable Moments== A Master swordsman's apprentice literally fell into the hands of the Captain and Queequeg, they paid. Oh, they paid. ==Your Dead== Whoever dies goes here. ==Record== Peaquad Krew vs.[[:/TG/heim:Swordsmen of the Rose (Estalian Bravos experimental list)]]: Krew wins, captured the masters apprentice and found a Troll being led by a lonesome boy. ==See also== [[:/TG/heim]]
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