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==Tyranid Plasma Weapons== ===Bio-Plasma=== [[File:Bio-Plasma.PNG|200px|right|thumb|Bio-plasma]] Revolving entirely around being organic, Plasma weaponry among Tyranids are few. The Bio-plasma Biomorph is exclusive the [[Carnifex|Carnifexes]], its shots equivalent in deadliness to that of a Plasma Cannon. To do so, the Carnifex with this Biomorph regurgitates an unstable series of chemicals from its innards, which it then spews from its mouth, ignited using electrical impulses along the Tyranid's throat β much in the same way that a Venom Cannon works. Once launched, the glob of biochemicals go off in an incandescent explosion of Plasma. Because it does not actually burn until passing the throat, it will not overheat inside the user, negating any heat related issues that would have surfaced otherwise. Massive Bio-plasma-emitting spines can also be found on Tyranid Bio-ships. Bio-plasma spines serve as effective short-range weapons batteries in void combat, emitting gargantuan balls of Bio-plasma that can devastate enemy voidcraft, more of which can be read below. Recently, Bio-plasma-specialized Carnifexes have begun to surface with only an additional suffix along with different stats, the '''Bio-plasmic Scream''' possessed by the Screamer Killer brood. This type was originally used to designate Carnifexes with Bio-plasma because of their terrible ululating shriek, caused by rasping plates in their esophagus that were used to energize the Bio-plasma. On the other hand, it is reported that these Screamer Killers use an electrical field around their claws to build up an incandescent Bio-plasma ball before launching it at a target over longer ranges β imagine a [[Anime|Rasengan]], but over the mouth. Since Monstrous Creatures can only fire two of their ranged weapons per Shooting Phase, and you should already have two sets of twin-linked Brainleech Devourers on your 'Fex, AND it has only a 12-inch range, so you'll never get the chance to use this Biomorph and shouldn't waste the points to begin with. While 8th Edition lifts that restriction, it is still held back by its short range, limited number of shots (''Assault D3 12" S7 AP-3 1 D''), and exclusivity with the more useful Enhanced Senses and Tusks. The option is not terribly popular as far as upgrades go since players in general prefer Venom Cannons, which are both safer and longer-ranged for their anti-armor purposes, though Bio-plasma can prove quite useful against heavily-armored infantry. The Scream, on the other hand, is an Assault D6, 18" range, and AP-4 which make this a much better weapon overall than the standard Bio-plasma, allowing the Screamer Killer to soften things up before it charges. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> Bio-plasmaSide.jpg|<center>Side View</center> 10th_Ed_Bio-Plasmic_Scream.PNG|<center>10th Edition of the Bio-Plasmic Scream</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Bio-plasma |- | {{40k-Ranged-Weapon-Profile-7-8|r7=12"|s7=7|ap7=2|type7=Assault 1, Blast|r8=12"|s8=7|ap8=-3|d8=1|type8=Assault D3}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Bio-plasmic Scream |- | {{40k-Ranged-Weapon-Profile-8|range=18"|strength=7|ap=-4|damage=1|type=Assault D6}} |} |} |} |} </center> ===Bio-Plasmic Cannon=== [[File:Bio-plasmicCannonProfile.jpg|200px|right|thumb|Bio-plasmic Cannon]] Of course, when it comes to Bio-plasma, the Tyranids aren't limited to puking it out like some feral beast. The Bio-plasmic Cannon is pretty much the only weapon of note on the Exocrine apart from its Powerful Limbs. This massive gun is pretty much the brain that controls the [[Exocrine]] because that hulk pretty much serves only as its transport. Only when the larger beast remains still can the symbiote focus all of its mental resources into targeting and destroying its prey. This great weapon can channel Bio-plasma through a series of different ventricles to ensure the destruction of its prey. Now don't let the fancy word fool you, "ventricle" is simply a cavity inside an organ. Get it? 'Cause the Bio-plasmic Cannon is a Biomorph. It has organs that make Bio-plasma as well as launching the hot stuff. Initially, the Bio-plasmic Cannon was essentially the Tyranid's equivalent for the Plasma Gun, but instead of the chance to explode, it had two modes to fire with β either a vast ball of roaring energy to cover a small area with Marine-melting goop, or several focused streams of death from its multiple barrels. Appearance-wise, the Bio-plasmic Cannon looks pretty much like a scaled-up version of the Spore Mine Launcher on the back the Biovore. As mentioned, it has a total of six eyes, one for each of the smaller barrels surrounding the big one. The chimneys over the back probably has something to do with making the Bio-plasma to shoot out of. 8th Edition morphed its application into a practical cannon with only a single mode to fire with just like a lot of other weapons out there, specifically a heavier stream. <center> {|class="wikitable mw-collapsible mw-collapsed" style="background: white;" |+ class="nowrap" style="white-space: nowrap"|'''Profile''' |- | {|align=center border=0 cellspacing=0 cellpadding=10 |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;"| Gallery |- |<gallery class="center"> Bio-Plasmic_Cannon.PNG|<center>Side View</center> Bio-plasmicCannonFront.jpg|<center>Front View</center> Bio-plasmicCannonPict.jpg|<center>Pict Capture</center> </gallery> |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Stats |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 7th |- | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Blast |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=7|ap=2|type=Assault 1, Large Blast}} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | Streams |- | {{40k-Ranged-Weapon-Profile|range=24"|strength=7|ap=2|type=Assault 6}} |} |} | {|class="mw-collapsible mw-collapsed wikitable" style="background: white;" |+style="white-space: nowrap;" | 8th |- | {{40k-Ranged-Weapon-Profile-8|range=36"|strength=7|ap=-3|damage=2|type=Heavy 6}} |} |} |} |} </center> ===Bio-Plasma Battery=== [[File:Bio-Plasma_Battery.JPG|200px|right|thumb|Bio-Plasma Battery]] The big mama of the Bio-Plasmic Cannon. The Bio-Plasma Battery, also known as the Bio-Plasma Spine works in the same way as other Tyranid Bio-Plasmas, just on an obviously ''larger'' scale. These monsters are the closest thing the Nids get to a [[Lance Weapon]] barrage as they shoot out giant glops of plasma at enemy warships. Whilst the [[Pyro-Acid Battery]] acts as a sort-of close-range [[Macrocannon]]/[[Flamer]], the Bio-Plasma is much longer ranged thanks to the fact that the plasmic bolts actually travel a distance rather than acting as a spaceborne chem-thrower. Granted, the range on the thing is still shit given the fact that the Nids can't aim and they don't have the same level of [[Dakka]] as the other races. But it is your only ranged-weapon so are you gonna complain? The weapon comes in two forms like the Pyro-Acids. There is the much larger Discharge Artillery which is mounted on the front hull of the ship. That gives it longer range at the expanse of fire rate. Then these are the batteries which are mounted on the starboard and port of the vessel. They have greater firepower at the expanse of range. {{40k-Tyranid-Weapons}}
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