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Warhammer 40,000/Xenos in 30k
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== Notes == === Force Organization Charts, Formations === All lists work off the assumption that you’ll be using any of the Age of Darkness Force Organization Charts (or Zone Mortalis charts for those games), and that no Formations will be used. Remember, Special Detachments (AKA Decurions) are also not usable in Age of Darkness games either. === Factions === As with all other Age of Darkness army lists, any given force can be fielded nominally as either Loyalists or Traitors as they choose, unless they include units that are specifically noted to always be one or the other. === Allies === You can always “ally” with yourself (i.e. take an allied detachment with the same army list as your primary detachment, since there’s not actually any restriction on this in Age of Darkness games), although in reality you’re not actually allying and even the restrictions of being Battle Brothers does not apply – however, restrictions on which benefits apply to the Primary and Allied detachment (such as from Rites of War) may still exist. All of these xenos forces are By the Emperor’s (or the Warmaster’s) Command with all other forces, except where there are other instructions to the contrary (such as those for the Imperialis Militia & Cults Army List on page 184 of ''Horus Heresy Book Five Tempest''). === Unique Units === In general, all units with the (Unique) subtype are not included as available options in 30k games, as 40k characters were usually not around during the Great Crusade (there are exceptions). However, Forge World has generally encouraged the idea that, across a whole galaxy and over a 10,000-year timespan, there will be individuals capable of roughly similar performance at the scale of an individual 40k game or even campaign. As several characters bring certain benefits that allow playstyles for armies which can’t be replicated without them, in some cases they recommend that, with a different name and maybe a customized model, you can include a “version” of a character that exists from a different publication. That recommendation won’t be extended in this case, as there are a lot of variables that makes playtesting much harder and so Unique characters aren’t generally factored into balancing efforts, although obviously you can do so in any game where your opponent agrees. === Apocalypse === Whether Formations should be permitted gets a bit tricky here. On the one hand, standard 30k lists (Legions, Mechanicum, etc.) don’t have any Apocalypse Formations to make use of (though there is the argument that some of the better formations could be used by the Legions at least, since they have the “constituent parts” per Apocalypse (2013) Forging a Narrative p78). On the other hand, these formations are half the reason to play Apocalypse in the first place — they’re the fluffiest way to build a force, and most of the xenos races (plus Chaos Space Marines) were always at their most entertaining when fielding Apocalypse-grade armies. In general, it’s going to be another one of those circumstances where if both players agree, then go for it; but strictly speaking, the rules don’t allow it. === Warlord Traits === New Warlord traits are being conceived for each 30k force, but for now use whichever ones you already use. This may cause some odd results (especially with Eldar), so be prepared for that. === Unique Wargear === One-of-a-kind wargear (“relics”, etc.) will eventually be replaced. In the mean time they can be used, but balancing efforts probably won’t take them into account.
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