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====Weapons and Wargear==== *'''Acid Gas Bombs:''' One half of the nightmare that is the Combat Engineer Squad. Besides having AP-2 and DD3, it autowounds anything that isn't a {{W40Kkeyword|VEHICLE}} on a 2+; anything that is gets wounded on a 6+. Rumor has it they are filled with the delicious tears of Tyranid players who just had their Hierophant melted into sludge. *'''Krieg Combat Shotgun:''' The other half of the Combat Engie dream team. Has two firing modes: the first, Solid Shot, is as a standard Shotgun, except it's ALWAYS S4, not just within half range. The other half is what everyone came here for, Carcass Shot: +1D over regular shells AND it has the same autowound rule as the Acid Gas Bombs! The downside is that it acts like an overcharge Plasma Gun, killing the bearer on To Hit rolls of 1. Be sure to only use the Carcass shot against something you absolutely need to, like a Greater Daemon or a Carnifex, and strongly consider running Yarrick with the squad to keep them alive! *'''Melta Bomb:''' Reserved solely for the Combat Engineer Watch Master, it's a single 6" range Melta shot. It's dirt cheap at 3 points, a great choice for shoring up the squad's comparative weakness vs {{W40Kkeyword|VEHICLES}} and can damn near delete any single low wound model that is unfortunate enough to be within grenadeing range of a Combat Engie squad. *'''Mole Launcher:''' A Krieg Combat Engineer exclusive, courtesy of their [[Squats|short beardy friends]], this bad boy has half the range of a regular Mortar and can't attack {{W40Kkeyword|Fliers}}, but brings 1 more Strength and AP, along with the unique ability of outright preventing the attacked unit from Advancing. A touch situational but against a melee heavy enemy, this can be a life saver, especially against the likes of large blobs of Ork boys or Chaos Cultists. *'''Twin Heavy Stubber:''' You guessed it, its a 36" Heavy 6 S4 AP0 D1 and exclusive to Krieg Heavy Weapon Squads. Still 8 points despite regular Stubbers getting their price cut down to 2, but if this was 4 points you'd probably never even bother considering any other option. As it is, it's highly comparable to the Heavy Bolter, doing far better against MEQ hordes and evenly vs MEQs, but falling off against super heavy infantry. If you were going to take Heavy Bolters, you're probably be better off taking this instead. Besides, the model looks ''fantastic''.
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