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===[[Ultramarines]]=== <div class="toccolours mw-collapsible mw-collapsed"> [[File:Smurfpauldron.jpg|100px|left|]]In the grim darkness of the far future, courage and honor will yet win the day. [https://en.wikipedia.org/wiki/Primus_inter_pares First among equals], the Ultramarines set the standard for everyone else, and are paragons of strategy. Appropriate, since their Primarch wrote the Codex Astartes. On the tabletop, said primarch helps with giving you an extra usage of Oath of Moment. Even with only one character shown? People are already upset about your unique units. (And that's before we get to the rest of the special snowflakes) <div class="mw-collapsible-content"> ====Epic Heroes==== *'''[[Marneus Calgar]]:''' Now is attached to his Victrix Guard, providing a 4+ FNP while they're alive and two souped-up power swords to complement his own ''Twin-Linked'' power fists with heavy pistols strapped onto them. He provides 1 CP for every turn he's alive, but more importantly, he can attach to a very wide set of units despite being a giant guy in Gravis Armour - This works in his favor since he can let any unit he joins shoot and charge after advancing or falling back. Excellent for keeping his squad at their absolute best at every opportunity. *'''[[Cato Sicarius|Captain Sicarius]]:''' One of the very few plasma pistols that never worries about overheating. He can give any squad he joins ''Assault'' on their guns and ''Scouts 6"'', which feels a bit redundant on the Vanguard Vets (if they can't stack, that is). He also has the ability to move 6" if any enemies move within 9" of them so they can close in for the assault. *'''[[Ortan Cassius|Chaplain Cassius]]:''' Comes with a slightly stronger Crozius and a combi-weapon with ''Torrent'' and ''Ignores Cover'' being the only thing to remind us that it's meant to be a combi-flamer. While he doesn't give +1 to wound like typical Chaplains, he does provide a squad ''Devastating Wounds''. He also gives his squad the chance to make one attack after dying in melee on a 4+. *'''[[Varro Tigurius|Chief Librarian Tigurius]]:''' His psychic hood not only grants a 4+ FNP against psychic weapons, but also against any mortal wounds - whether psychic or mundane. He also has the far more powerful perk of making enemies suffer -1 to hit his unit while also granting a single free use of either Counter-Offensive, Fire Overwatch, Go to Ground or Heroic Intervention. *'''[[Antaro Chronus|Sergeant Chronus]]:''' Remains someone meant to pilot tanks, as he starts out commanding any Land Raider, Predator or Rhino-based battletank. The lucky tank not only gets a 2+ BS across all their guns (though it's uncertain if it accounts for any damage tracks the tank might have), but they can re-roll one wound roll each turn, making whatever he hits a big threat. That said, the servo-arm is now even more token since he can't even repair the tank he's riding. *'''[[Torias Telion|Sergeant Telion]]:''' The major force multiplier for scouts, as he's not only giving them +1 OC but also +1 to hit and your choice of either ''Lethal Hits'', ''Precision'' or ''Sustained Hits 1'' each turn. While this applies to all weapons, he's probably best at home at range, as his special bolter is pretty much a sniper. *'''[[Uriel Ventris]]:''' Grants one squad of {{W40kKeyword|Infantry}} the ability to deep-strike (Note: it doesn't have to be the squad he joined), but more importantly he can let you re-use stratagems, though you still need to spend CP for it - in exchange he can use strats even though the squad's battle-shocked. He's got a pretty basic loadout, with his power sword gaining ''Sustained Hits 1'' while touting a bolt rifle. *'''[[Roboute Guilliman]]:''' The Avenging Son has received an extra wound and can come back from the dead on a 3+ (with 6 wounds) the first time he's defeated. While he can't join units, he gains Lone Operative any time he's within 3" of any Space Marines infantry units to compensate. (Sadly, he still can't take transports because he's not {{W40kKeyword|infantry}}.) His shooting is roughly the same since while the Hand of Dominion is only ''Rapid Fire 2'' now, it compensates with AP-2. In melee, he's as dangerous as ever, with the Emperor's Sword granting 14 S8 AP-3 D2 attacks with ''Devastating Wounds'' and the Hand of Dominion granting 7 S14 AP-4 D4 attacks with ''Lethal Hits''. Finally, Adept of the Codex lets him choose one of three buffs at the start of the Command Phase, which will last until the next Command Phase: **''Primarch of the XIIIth:'' Friendly units within 6" gain +1 to OC and can re-roll Leadership and Battle-Shock tests. **''Master of Battle:'' After picking the target for Oath of Moment, select a second enemy unit. If the first target dies, your army receives the re-roll bonuses that Oath of Moment provides against the second target. **''Supreme Strategist:'' A friendly Space Marine unit within 12" can be targeted with a Stratagem for free, even if the Stratagem you're targeting it with has already been used that Command Phase. ====Infantry==== *'''Tyrannic War Veterans:''' 5 Tacticals with ''Anti-Tyranids 4+'' and ''Devastating Wounds'' against Tyranids, so they have everything they'll need to rip through smaller nids. That said, this is all they can do since they can't equip anything else and can't be attached to anyone but Cassius. </div> </div>
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