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Warhammer 40,000/9th Edition Tactics/Space Marines
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====Tactics==== So you love bolters, hate vehicles, and forts trigger you despite never having seen one. What to do with all this? *'''Positioning:''' Shock Assault urges you to melee, your doctrine pulls you to range. But whatever you choose, you have to commit: unlike WS and UM, the stubborn Imperial Fists don't take falling back too well - Stubborn Heroism warlords wouldn't even think of it. Where other armies have stratagems to do complex feints, you simply gain true grit. You deny cover, but you're also geared to garisonning terrain features and objectives. Understand you're not fighting merely on a battlefield, but with it. *'''Attrition:''' Imperial Fists are balanced: they shoot well, can give the enemy a hard time closing in, and being space marines they don't suffer in melee like [[Imperial_Guard|other]] [[Tau|armies]] do. **When the enemy is far away you can outshoot them: blow up their gunships and bastions, ignore their cover, dig in yours. **When the enemy comes to you, delay them: blow up their transports, omniscramble their deepstrikes, pin them with Tremor Shells, punish their charges with Fortress of Resolve overwatch, and turn them back with Repulsor fields and Tectonic purge. **When the enemy reaches your objectives, you can use Shield Unwavering and Bolster Defense to protect them, and Close-Range Bolter Fire when falling back isn't an option. Plus, your Banner of Staganda gives you more hitsm so you can use hard-hitting units better. </div></div>
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