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==RZ-1 A-Wing Interceptor== [[File:A-Wing Art.png|thumb|right|200px]]{{topquote|This isn't a ship, this is a seat strapped to an impulse engine!|Ensign Rutherford}} The A-Wing is incredibly fast (one of the fastest ships in canon unmodified) and it turns on a dime. Anyone who played any of the video games knows this ship as the one that will fuck your shit up. Basically a more available version of the Jedi ships, it had very specific limits on pilot physical dimensions and requires absolute pros. Also one of the more liberal ships in the Rebel fleet for pilots painting the exterior (usually by squadron). It has the highest defense of the rebel ships, but also the weakest hull in the game. Shields and firepower are average. *Vectored Thrusters allow ''any'' action to link to a red boost. *Has two Talent slots, except for Phoenix, who only gets one *Juke is always a great way to annoy your opponent *One of the few ships to not have a basic Modification slot *''Phoneix Cell Squadron Pack'' introduces the Vectored Cannons upgrade. It turns your forward cannon into a turret that can rotate forward or backward like the [[X-Wing/Tactics/The Resistance|RZ-2]], and there was much rejoicing. You also trade Vectored Thrusters for the ability to perform a red boost or red rotate action during System Phase. Being able to boost before your normal maneuver can allow for some zany movement. <gallery> Image:A-Wing Mini.JPG Image:A-Wing Specs.jpg Image:A-Wing FUCK YEAH.jpg|Poe Dameron's momma passed on her badassery. Image:A-Wing Pilot.jpg </gallery> ===Pilots=== *'''Phoenix Squadron Pilot:''' These guys got their [[TPK|shit wrecked]] by Vader in the cartoon series, ''Rebels''. Cheap, low initiative, only one Talent slot. *'''Green Squadron Pilot:''' Very solid choice for a generic pilot. *'''Derek Klivian:''' (''PCSP'') The pilot who piped up when Leia was giving the briefing prior to the Battle of Hoth and later pancaked his snowspeeder into the head of General Veers's AT-AT. As an A-Wing pilot, he can ditch a red token after acquiring or spending a target lock. Dutch Vander, Phoenix Leader Hera, and Ahsoka Tano can all pass target locks his way so he can recover quickly from red maneuvers or Starbird Slash. It also doesn't specify "non-lock red tokens," so go nuts. *'''Sabine Wren:''' (''PCSP'') Being a Mandalorian Rebel, Sabine [[Choppy|borrows and improves upon the Fang Fighter's Concordia Faceoff]]. When attacking or defending at Range 1, she can turn one of her die results into a hit or evade, as long as she's in the enemy's forward arc. Her ability does not specify that the enemy ship needs to be in her forward arc, so she can fully capitalize on Vectored Thrusters. It doesn't even specify that her attack needs to be her primary, so she can apply it to an Advanced Proton Torpedo, which Sabine has a slot for. Lastly, her "Mandalorian" keyword allows her to equip Clan Training and/or Mandalorian Optics. *'''[[Speed Freek|Keo Venzee]]:''' (''H&A2'') The Mirialan racer chick from [[/v/|Star Wars Squadrons]]. She's the second Force-using A-Wing pilot, but is also a very unique pilot in that she [[Half-Caster|has a single, non-recurring Force charge]]. If her one Force point is inactive during Activation, she can reveal a bank or turn maneuver, upgrade the difficulty, and perform it as a sideslip to Regain her Force charge. And because she's in an A-Wing, she can use Vectored Cannons' ability to boost/rotate and then sideslip. *'''Shara Bey:''' (''PCSP'') Sure took awhile for this pilot primarily known for flying an A-Wing to be in an A-Wing [[Derp|instead of a heavy fighter that hasn't really been used since the Clone Wars]]. Anyway, same deal here as with the ARC-170: When attacking or defending, Shara can spend a lock she has on the enemy ship to add an eye result. She excels in a squad with good action economy. Dutch, PL Hera, Garven Dreis, or any coordinator helps her immensely. Predator is also good for granting rerolls that she won't be using her locks for. *'''Jake Farrell:''' Green Squadron pilot who flew at Endor, helped with the design of the A-wing and flew its predecessor craft at Yavin. He's been [[Nerf|toned down significantly]] from 1E, where he could zip around like a [[Shadowrun|Physical Adept]]. Now, he gives foci to his squaddies when he boosts or barrel rolls. This does pair with Vectored Thrusters. *'''Wedge Antilles:''' (''PCSP'') A young Wedge, freshly defected from the Empire. Unlike the younger iteration of Han Solo, this Wedge's Initiative gets cut from 6 to 4. When attacking, he still forces the defender to roll one less green die, but with the necessary addendum that it only works in his front arc. *'''Arvel Crynyd:''' Guy who ran his ship into the Executor's bridge in ''Return of the Jedi''. Can still attack ships, even when their bases are touching (both [[Fluff|fluffy]] and [[crunchy]], a delightful combination). 2nd Edition blessed him with the ability to boost into an enemy ship. *'''Ahsoka Tano:''' (''PCSP'') Finally, a Force-using A-Wing pilot! Ever since the Clone Wars, Ahsoka helped to slowly build the Rebel Alliance under the codename Fulcrum. She's older and wiser with I5 and 3 Force. When she fully executes a maneuver, she can spend 2 Force to allow a range 1-2 to perform an action, even while stressed. Ahsoka is already impressive here, but if you give her Force Talent upgrades, she's capable of some bonkers feats. **With ''Extreme Maneuvers'', [[White Scars|she can do a hard-turn boost in Systems Phase just before bolting ahead 5]] and still do an action like normal. **''Sense'' ensures her Systems Boost has her pointed in the right direction. **The Systems Reposition also works nicely with ''Foresight''. **Patience is good if you're more interested in using Ahsoka's pilot ability than you are in having her kill stuff. **Not even getting started on the bullshit that ''Supernatural/Precognitive Reflexes'' can enable. *'''Hera Syndulla:''' (''PCSP'') I6 A-Wing! In snub fighters, Hera serves as an ace squad leader. She can transfer a focus, evade, or lock token to a range 1-2 friendly that is attacking or defending. The great thing here is that Hera is usually shooting first, so if she ends up not needing whatever token she has for her attack, you can hold onto it until somebody else needs to use it. *'''Tycho Celchu:''' (''H&A2'') An Alderaanian who defected from the Empire and become a Rogue Squadron pilot. He can always perform actions, as long as he has two or fewer stress tokens, which can lead to serious shenanigans in an A-Wing. Also of note is the Cannon upgrade slot, which is great for housing Autoblasters and just keeping the primary gun pointed backward, effectively giving him a bowtie arc.
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