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=== Units === '''* Steelhead Halberdiers:''' Probably the most disposable infantry in the game, they're certainly quite cheap and are still good for their price, but not great. They will likely die if any good units come for them, but its honestly a win for you as they are the worst possible targets unless your opponent is dependant on soul/blood tokens and needs to load up quickly. Any damage they do validates their purchase, any time a warjack has to charge them, they are paying for themselves. They grant a bonus to Steelhead Cavalry that flanks anyone they're hitting so use them together in a "Hammer and Anvil" combo. '''* Steelhead Riflemen:''' Cheap mediocre ranged support, they don't form static gunlines, losing out to Teenchers and Longgunners, instead they have a major advantage to moving and shooting with a reroll. This means you can have them move up behind an assault unit to fire on any flankers. '''* Steelhead Cavalry:''' Oh these guys are great when paired with SHH, where they are hitting obscenely hard for Steelhead units. Reasonable on their own, they're not as good as other heavy cavalry but they're cheaper and paired with the Halberdiers they match the competition for brute force. Practically mandates Stannis Brocker though, which isn't really a negative unless you hate success. '''* Kayazy Assassins:''' SOVIET RUSSIAN COSSACK NINJAS! A nice unit for 4*, the Kayazy are a potential assassination threat and work well with the Rhulic casters because its able to hit soft units in the flanks which is something they never get in Searforge and covers a base they need. '''* Alexia Ciannor & The Risen:''' Postergirl of the setting and super-necromancer. Take her with a full unit of SHH, she can raise Risen from them to prolong the light infantry tarpit. This is one of the units to take when you run Damiano out of tier, because all those Steelhead bodies are now coming back to soak up damage again. She can also create Rune Thralls from Risen which are solos with some ok to meh stats and weaponmaster. Rune Thralls are good to use as homing missiles rather than as elite fighters, just craft one and throw it at a ranged unit or block someone's charge lane. '''* Greygore Boomhowler & Company:''' Say hello to one of the best tarpits in the entire game. There a decent heavy infantry choice, with good melee capabilities and a decent threat range. Where they really shine is their tarpitting capabilities however. They naturally have Tough, and Greygore has the ability to let them make their tough rolls on a 4+, making them one of the hardest to kill units in the game. They also have medium bases, so you can use them to block Trample sheninagans as well. Their blunderbusses aren't that great, you want to get these guys in melee as opposed to shooting.
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