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==Special== *'''Iron Bother Walker''': Capped at 0-1, this is your walker unit. It's slightly more durable than most walkers, and more useful in melee too, as he carries a forge axe in addition to a heavy weapon. If you want to go all out melee, you can replace your ranged weapon for another forge axe to give him an additional attack. You can also replace the forge axe with an iridium shield, which gives a 5+ invulnerable save against attacks from the front an in close combat. Keep in mind that with 11 front armour, you would need at least 5 strength to even have a chance of a glancing hit, so most units won't even be able to fight back in the close combat phase. *'''Combat Trike''': It's fast, it's fairly tough and it carries a heavy weapon. A heavy fusion projector (S5 AP4 flamer or 12" S6 AP1 melta) is particularly good here for its versatility, and the fact that its short range matters less, as you will be able close the distance more quickly. *'''Combat Bike''': The combat trikes smaller counterpart, it costs 10pts less and loses a wound, and gets less powerful weapon options. Take the twin-linked plasma culverin if you want to destroy TEQ's. *'''Hearthguard''': Your elite infantry, they get an extra attack over brotherhood warriors, and get power armour in their base cost. They can a range of special ranged a melee weapons, so use them as your specialists and kit them out for whatever they will be facing. *'''Exo Armour Hearthguard''': Your terminator equivalents, they start with a runic axe and twin linked forgelock repeater, which can be upgraded to a twin linked coil repeater(Only really good against vehicles and TEQ) or a forgelock cannon (decent against infantry). *'''Foe Slayer''': Designed for close combat with hatred and counter attack, unfortunately, like your other units, he still suffers from I2. *'''Tremorbane Miner''': Basically just a brotherhood warrior with deep strike and move through cover. He can take a mining laser which is OK, and a chainaxe, forge weapon or runic weapon. Given the fact that your specials are limited to 0-4 this will probably be skipped over in favour of other choices. *'''Squat Support Gun''': Limited at 0-1, this is your artillery unit. All the weapons it gets are twin linked, and it starts with a forgelock cannon (all forgelock weapons are best at close range and you can't move this that close), but can be upgraded to a coil cannon (Great against vehicles and TEQ's), ion cannon (absolutely shreds MEQ's, and makes it easier for your other troops to do so as well), mining laser (it's a 24" lascannon, use it as such) or a missile launcher (Long range, either S8 AP3 krak missiles for vehicles, or S6 AP2 blast plasma missiles for everything else). *'''Gyrocopter''': A jetbike that is only 3 points more than the combat trike, starts with a forgelock cannon which can be upgraded to a coil cannon, ion cannon or heavy fusion projector. [[Category:Warhammer 40,000 Tactics/Kill Team (HoR)/Old]] [[Category:Imperial]]
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