Editing
Warhammer 40,000/7th Edition Tactics/Fortifications
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Other=== *'''Aegis Defense Lines:''' This is the standard wall of cover for all gun line armies, and generally the most useful of all fortifications. It gives 4+ cover, which is boosted to 2+ if you go to ground, and is cheap. As of the latest (December 2016) FAQ you have to put all the pieces together again. As a bonus you can also buy comm relays or the anti air guns. Sections are precisely high enough to grant the cover to most imperial vehicles save Sentinels, but if you're playing xenos, try to mount your skimmers as low as you can. *'''Wall of Martyrs: Defence Line''' The 40k version of a trench, Rules wise a larger aegis Defence line that gives stubborn, but have no access to Battlements & Battlefield. Unless you're expecting giving a last stand in a glorious trench close combat Krieg-style, go for ADL instead. **You can also use these trenches for a Zone Mortalis board set up if you don't have the money to blow on Forge World tiles but still want a smart-looking map. *'''Wall of Martyrs: Defence Emplacement''' Smaller version of Wall of Martyrs with a bonus on overwatch. ADL with an ammunition dump can do the same thing better. *'''Skyshield Landing Pad:''' This is one of the cheapest cheesiest things around. It gives a 4++ against shooting to anything on top of it. ANYTHING from guard blob, to tzeentch deamons, to Ork Stompa's. Just put it on there and it is 2x as tough. **With "Ready For Take-Off", free since Planetary Assault, this becomes a very good fortification that is probably a must have if you planned to use it and a Vendetta. Deploy the Vendetta(s) in it (in Hover mode for the first turn) and don't move it/them. You now have AV12 4++ Twin-Linked full-BS lascannons all around with a very good LOS. Next turn (it is quite unlikely a Vendetta has been taken down by now), zoom out and do Vendetta stuff as you would normally. This gets you a guaranteed 2nd turn Vendetta for the "cost" of having it sitting on the landing pad with a 4+ invulnerable save on first turn, during which it will still be able to fire its payload at full BS. If you plan on taking Vendettas but don't like spending points on reserve roll trickery (which puts you on par with Skaven concerning reliability), you can easily rationalise incorporating that Skyshield into your army (park your officers, heavy weapons teams, tanks, artillery on it, whatever: 4++ is GOOD - AV14 4++ isn't going anywhere) for a fine piece of fortification that will act as an excellent Vendetta force multiplier. ** Many pieces of terrain, fortification or otherwise, can give a 4+ cover save. The invulnerable save is most useful to units that are easy to strip of cover, or which cannot reasonably benefit from it (superheavies), or which get specific benefit from being invulnerable (chaos). **Also, as far as I've seen (so I could be wrong), there is nothing stopping you from dropping other buildings on this (could be awesome with enough bastions, say 8-12 Heavy Bolters covered by AV14 4++). *'''Munitorum Armoured Container Cache:''' GWs newest Fortification is actually a collection of separate objects. Namely 1 container 4 ammo boxes and 3 fuel drums, which all need to be placed within a 12" radius but other than that can be placed any way you like. The ammo boxes give the standard 5+ cover save and rerolls of 1s within 2". The fuel drums work similar to the pipelines except they only give a 5+ cover save but you also only risk 1D3 S4AP5 hits. They also give the same torrent upgrade to any non-vehicle Flamer weapon within 2". The containers are big armoured containers (duh) you can hide behind [[What|but not inside]]. They can take two optional Storm Bolters '''for free''' that can both be fired by any unit in base contact. The first time any unit has base contact with a container you roll a D6 just as with Mysterious Objectives. The Containers can in fact also be used as Mysterious Objectives. In both cases they use the following table. 1: you take 1d6 S4AP6 hits, 2: Nothing (better luck next time); 3: every Armies of the Empire unit within 6" gets +1 Ld, 4: all Assault and Rapid Fire weapons within 6" get +1S (this includes the containers own Storm Bolters), 5: 4+ invul. for every model within 6", 6: a single use orbital strike that scatters 4D6 on an arrow.<br> You can take up to two additional Munitorum Armoured Container Caches at 40 points each with this fortification. Each cache can then be set-up separately. **Considering the sheer amount of bonuses this gives your army for its points, this could be considered auto-include for just about any army that hasn't already used its fortification slot. **Some armies, such as the Skitarii, get bonuses to identifying mysterious objectives. Re-rolls to identify can turn a crate of hats into an orbital strike. *'''Promethium Relay Pipes:''' 4+ Cover save, like the Aegis but can burn those behind them if they are unlucky. Now the good part. If a non vehicle model within 2" of a pipe is armed with a Flamer weapon then it can be used as Heavy and Torrent. May be incredibly effective with flamer-heavy squads, like Legion special teams, Crisis suits, Burna-boyz, or even Pyrovores (don't ask how they managed to use promethium pipes - It's obvious, they slurp out all the fire-juice and spew it out at enemies), or Grav-cannon Kataphron Destroyers, who ignore the Heavy restriction with their pseudo-Relentless, creating a 20" bubble of fiery doom that no infantry save TEQs and Wraiths would dare to close on. The common trick is to buy a few sections of barricades to hide behind, leaving pipeline to your back, so it doesn't go boom. *'''Haemotrope Reactor:''' Comes in pairs for 40 points. You use these to buff certain nearby units and fortifications in a similar way to Promethium Relay pipes above. Firstly, any model armed with a Plasma Weapon ''(as defined in the BRB)'' can get the ''Blast'' rule or upgrade their existing blast template to ''Large Blast''. This potentially turns Plasma Devastator squads into unholy dischargers of hot steamy wickedness. The Lion's Roar just became a god-gun. Note that this does not remove other rules on any given plasma weapon. As such, a plasma gun is now a rapid-fire plasma cannon, a combi-plasma gun will make MEQs shit themselves and the oft-hated plasma pistol is now a 12" assault plasma cannon. Let that sink in for a minute. However, if they do so their weapons Get Hot! on a roll of 1 or 2, so unless you can pair it up with some sort of reroll (or removing Gets Hot! entirely) you're likely to melt your own face off eventually. **In addition, any Plasma Obliterator within 6" of two or more Reactors ''(or is connected to them via Promethium Relays)'' gets to increase its strength to S8, '''ALSO''' any Void Shield generator within the same range or connection gets to reroll the dice when regenerating lost shields. ***The problem with this is that unless you're playing certain missions or multiple CADs, you don't have enough fortification slots to take the reactors as well as a Plasma Obliterator/Void Shield ''as well as'' Promethium Pipes. The current trend of "decurion" formations also tends to neglect the existence of fortifications as part of army selection. So unless new fortification formations come into play soon, squeezing all of these into your army must be left to Unbound Players of 40k. (Ex. Iron Warriors Grand Company allows some...lots). ***Players of 30k using the "Castellan Force" Organisation chart or the "Garrison Detachment" do not suffer this problem, since they have multiple fortifications available.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information