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==== Codex: Imperial Guard Version One & Deathworld Veterans (Codex: Catachans) ==== *'''Armoured Crew Compartment''': Gives your Sentinel, Basilisk, or Griffon a roof, [[Forgeworld|models available to buy]] at [[Rage|reasonable prices]]. Can only be fitted to '''Open-Topped''' vehicles, making them no longer '''Open-Topped'''. *'''Camo Netting''': A Camo Cape for your vehicle, lets you deploy the vehicle anywhere in your deployment zone during missions using '''Hidden Set-Up''' Special Rules, instead of just behind suitable terrain pieces. *'''Crew Escape Mechanism''': A number of different modifications, such as Escape Hatches, which all help a vehicle when being evacuated, allowing a vehicle so-equipped to be replaced with 1D3 Crew Member models when it's destroyed, placed as a unit within 2" of the wreck. Each Crew Member has a basic Guardsman or woman statline, and's armed with either a Lasgun or Laspitol at no extra points. The squad's counted as below half strength for Morale checks and claiming table quarters, and's worth no Victory Points, but their previous vehicle's only considered Damaged for Victory Points purposes whilst at least one Crew Member lives. *'''Extra Armour''': A number of different modifications, such as Loose Caterpillar Tracks, which all help a vehicle when being attacked, allowing a vehicle so-equipped to automatically downgrade Crew Stunned results to Crew Shaken results instead. *'''[[Missile_Launcher#Hunter-Killer_Missile|Hunter-Killer Missile]]''': One-shot Krak Missiles with unlimited range for your vehicles to give them a bit of anti-tank support. *'''Improved Comms''': A number of different modifications, such as Whip Aerials, which all help a vehicle when co-ordinating with Reserves, allowing a player with a vehicle so-equipped to re-roll a single Reserve roll per turn, and re-roll to determine enemy units or obstacles hit by Preliminary Bombardments. *'''Mine Sweeper''': A number of different modifications, such as Heavy Dozer Blades, which all help a vehicle when crossing Minefields, allowing a vehicle so-equipped to drive through Minefields unharmed, and any Minefield driven through's removed from the battlefield. *'''[[Storm_Bolter|Pintle-Mounted Storm Bolter]]''': Another gun for you vehicles to fire to give them a bit of anti-infantry support. *'''Rough Terrain Modification''': A number of different modifications, such as Dozer Blades, which all help a vehicle when crossing Difficult Terrain, allowing a vehicle so-equipped to re-roll failed Difficult Terrain tests as long at it moves no faster than 6" that turn. *'''[[Markerlight|Searchlight]]''': Can only be used in missions using '''Night Fighting''' Special Rules, and indeed're only useful in those sorties. The bearer can illuminate one enemy unit with their Searchlight, allowing other Imperial Guard units to fire at that enemy unit as normal, but other enemy units can fire at the bearer as normal as well. *'''Smoke Launchers''': One-shot Grenade Launchers loaded with Smoke Grenades, that can be fired off after moving instead of firing any other guns, downgrading any Penetrating Hits scored by the enemy in their Shooting Phase into just Glancing Hits. The Codex suggests the smoke should be represented by Cotton Wool. *'''Track Guards''': A roof for your caterpillar tracks, they need love too. If a vehicle fitted with them suffers an Immobilised result, roll 1D6 and on a 4+ treat it as a Crew Stunned instead.
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