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Warhammer 40,000/10th Edition Tactics/Eldar
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====Enhancements==== *'''Fate's Messenger:''' Once per turn, after making a hit roll, wound roll, or saving throw, a model in the bearer's unit can treat the result as an unmodified 6. Nice way to make those Fate dice go further. *'''The Phoenix Gem:''' The first time the bearer is destroyed, roll a D6; on a 2+ it is a success, and at the end of the phase the model returns with full wounds remaining. Pity Epic Heroes can't take enhancements. *'''Reader of the Runes:''' {{W40Kkeyword|Psyker}} only. In your command phase you can re-roll one of the Fate Dice in your pool for free. This is actually really quite good, as it allows you to fish for those higher numbers, and makes re-rolling all your initial dice (sacrificing one each time) at the beginning of the game, in order to get a better Fate Pool a lot less necessary. *'''The Weeping Stone:''' Every time the bearer's unit destroys an enemy unit, roll a D6 and add it to your Fate pool.
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