Editing
Warhammer/Tactics/8th Edition/Ogre Kingdoms
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Rare Units=== * '''Scraplauncher:''' A solid choice when taken on it's own merits, but loses out a lot when compared to the Ironblaster, aside from cost as it is cheaper than any other rare choice in the Ogre Kingdom book. If you are going to use it you might as well fire it into infantry blocks while maneuvering it for a flank charge against something that can possibly hurt it but isn't likely to kill it (ie cavalry, small units of S3 or other such units). Can also do in a pinch to run over skirmishers that have gotten too close since D6 S5 Attacks followed by 3 S5 Attacks are likely to end them. * '''Ironblaster:''' It's a MOVING CANNON. A. Moving. Cannon. It's not even that expensive for the book and it usually gets a fairly large bounce (due to rolling 2 artillery die for the bounce and choosing the largest) sure some of the misfires hurt, but not as much as say the Hellcannon and it does absurd damage to whatever it looks at. It can even get into combat if pressed, highly recommended. * '''Giant:''' It's a Giant. What can we say? You know it and love it. LD10 Stubborn monsters are always nice. It's also worth pointing out that ALL of it's 'Pick Up And...' results end in death for the picked up model. Giants are THE monsterkiller, with relative ease they can fell a star dragon. That being said, they're sadly not worth it in general lists as with no armor and with an abundance of S5 around in 8th they can drop dead fast. Feel free to take them however if you know what you're up against and are sure you can get them in combat with a similarly-priced monster/single model unit. * '''Stonehorn:''' The first of the 2 big scary monsters. Effectively a guided missile, This one hurts a lot on the charge but it's I2 and only one rider kinda hurts it after that. It's still big and scary so send it into the right spot and it could definitely wreck someone's day. Very good as a mount for a Hunter, even if everyone really wishes they could sit a tyrant there. One other thing to note is its Stone Skeleton special rule, which renders multiple wound weapons, namely cannons, half as effective (don't think it makes you immune to them though). * '''Thundertusk:''' The second big scary monster. This one doesn't get impact hits and only has 4 attacks, but it does get a second rider (for an extra 3 S4 attacks), and has a S3(6) stone thrower attached. Oh and all enemy MODELS within 6 inches have Always Strikes Last, did we forget to mention that? Yeah, suddenly initiative 2 doesn't matter so much. Hold back for the first round or so to soften up a unit you want dead and then send it in with the rest of your army and watch as it and everything around smash through the entire enemy line because they get their skulls stomped in before they're even allowed to attack. One of the best units in the current list.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information