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===Heroes=== *'''Wight King''': Your standard melee hero and right-hand wight. Overall killy and tough. High melee defense and armour make him exceptionally tanky, and seating him on a barded nightmare makes him a very mobile threat. He works best as a mage hunter or single-entity tarpit for anything nasty with a low model count. *'''Necromancer''': Your main source of additional undead, magic support and staying power so that your forces don't crumble. Can be put on one of the three Corpse Cart mounts for additional boons. Competent caster but keep him away from melee. Recommend to put them in valuable provinces to boost income and have your lord cast instead. In multiplayer, they're good for sitting on a corpse cart as a stealth lore of vampire caster against factions that like to goon/magic missile your lord to death. *'''Vampire''': A strong fighter caster hybrid like the lord version. Takes up Shadow and Death, lores not fully covered by other units. Generally speaking, a bit of a glass cannon, although her massive regeneration buffs make her much more durable than equivalent heroes from the elven factions. They also have access to zombie pegassi, so their mobility is exceptional, even for a VC hero. Doomstacks very well with Isabella. *'''Banshee''': A terror causing Ghost goon with High AP. She defiantly needs to stay away from magic, but good at gooning. they kinda suck in actual fights, use them on the campaign map as assassins and saboteurs. **Has received buffs to their leadership, HP, Md, MA, APWD, Charge Bonus, and they inflict frostbite, although they lost 20% physical resistance as of IE. *'''Krell''' (Kemmler Only): A Wight King with better base stats but, as a summon, cannot equip any items at all and will degrade over time (unless you fill his dedicated line in Kemmler's skill tree). Use him as a quick stop-gaps in your flanks or to wreck havoc in the middle of a blob, but don't expect him to last long. **As of IE, he no longer degrades over time
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