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===Generic Heroes=== *'''Iridescent Horror''': Budget version of the Herald, allowing you to take one for a Lord of Change army or for your Legendary Lord. They have some Loci abilities that allow them to buff troops in combat without using magic. Like the Herald they have ranged attacks. They come with the Lores of Metal and Tzeentch and can mount up on a Disk or a Burning Chariot. burning chariot ranged attack is very potent. have powerful winds regen as a locus skill. *'''Cultist of Tzeentch''': Your mortal hero and the only mage in your army that can use the Lore of Fire. The big reason to bring them is to summon more Daemons to the battlefield. In MP he can only summon a single unit of Pink Horrors but in campaign this can be upgraded to multiple Pink Horrors or even a Lord of Change. He'll get his ass cheeks handed to him by any decent melee fighter but makes up for it with spell casting and his Daemon summons. Can be mounted on a Chaos Steed for greater maneuverability and durability or a Tzeentch Chaos Shrine to buff up your spells. *'''Chaos Sorcerer of Tzeentch (DLC)''': Marked Sorcerer hero for Tzeentch, coming with Lores of Metal and Tzeentch. It's pretty much a hero version of the Lord variant, down to the mounts and the lores. If you want a mage who might actually survive if the enemy decides to sneeze on them for half a second than this is going to be the mage for you.
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