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===Infantry=== '''Important Note''': All infantry units, as well as Mounted Yeomen, use up slots in your Peasant Economy. If your unit count for Infantry units exceeds the limits of the Peasant Economy, you get less money from Farms, the more, the worse. Not that you mind, because Bretonnian Peasants are really shitty. It's important to keep in mind, because the AI doesn't have this limit and will build Peasants nonstop, so you need to disband many armies when you confederate the various Bretonnian factions or your economy goes haywire pretty fast. *'''Peasant Mob''': Grab your pitchforks and torches, because this is all you're going to get! Your free, expendable meatshield unit. They win the title of worst infantry in all three games, being defeated even by Zombies and Skavenslaves. Still, they're free. Use only in a pinch. *'''Men-at-arms/Spearmen-at-arms''': Your okay-ish infantry, mainly used as meat shields to establish a front line. They'll do their job alright, but don't expect them to do a lot. Come in all varieties you could ask for. Will loose to their Imperial Counterparts in a one on one. *'''Battle Pilgrims''': Now these guys are pretty interesting. They do a much better job at holding the front line than Man-at-Arms could ever hope to and even deal decent damage, especially when combined with a Grail Reliquae. Decent morale, good enough armor, plus a shield for good measure. *'''Grail Reliquae''': An odd piece, even more so when you realize that these are four guys imitating a horse for a deceased Grail Knight. They won't last long in prolonged combat, are especially vulnerable to ranged units (especially Warplock Jezzails) but buff your melee infantry like crazy, most notably is the +16(!!) bonus to leadership and immunity to Psychology. If you have an infantry-heavy army, one or even two of these won't hurt, but remember to keep them in the second line. *'''Foot Squires''': Your "elite" Infantry, not as terrible in the damage department as Men-at-arms, but nothing special. They hold longer than the other options, but don't have a shield and most other basic infantry will still make mince meat out of them. I personally recommend just sticking with Battle Pilgrims, because the latter is not as expensive, doesn't require a T4 Barracks and not as vulnerable to missiles. They are considerably more effective in multiplayer, where they are decent and very cost-effective can openers to be used against units like Chaos Warriors.
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