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==A fan's attempt at rules== {| border="1" cellspacing="0" cellpadding="5" align="left" ! || PTS || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Tiran Osoros:''' || 440 || 7 || 6 || 6 || 6 || 6 || 6 || 5 || 10 || 2+/5++ |}<br style="clear: both; height: 0px;" /><br> Unit type: Infantry, Independent Character. Wargear: Ancient Plasma Blaster, Bluescale Plate, Thagomizer, Keratops. Special Rules: Adamantium Will, Beastmaster, Bulky, Disarming Charisma, Eternal Warrior, Fear, Fearless, Fleet, Independent Character, It Will Not Die, Master of the Legion. '''Ancient Plasma Blaster'''- Though Tiran eschews ranged combat where possible, he still carries this relic plasma weapon. It is a S7 AP2 Assault 2 weapon with Blast. Tiran counts as having assault grenades for that turn if he charges the same unit he shoots. '''Bluescale Plate'''- This power armor embodies pragmatisim: it's not pretty, it's not advanced, but it gets the job done. It offers a 2+ 5++, and because of the thick plating, all attacks are resolved against Tiran with -1 strength. '''Thagomizer'''- Created in the design of the mace he once used on his homeworld, Thagomizer is a power mace of terrifying destructive potential. It strikes with the following profile: S+2, AP2, Two Handed, Mastercrafted, Concussive. '''Keratops'''- Not to be confused with Carrot Top, Keratops is an ancient horned sor from Tiran's homeworld, Keratops is the greatest of his breed, a titanic many horned beast Tiran occasionally rides into battle. For an extra 200 points, Tiran can be upgraded to ride into battle on Keratops' back. If he does so, he gains the following: his unit type changes to cavalry, he gains +3 T, W, and A. In addition, Hammer of Wrath attacks are resolved with the following profile: D3+1, S10 AP1. However, if Tiran takes Keratops, he may never enter a transport and may only join cavalry or bike units. Additionally, because people are beging charged by a god damn dinosaur, fear tests are made at -2 LD. '''Beastmaster'''- Tiran makes (insert the dinosaur special unit his legion will innevitably have) troops choices. Also, cavalry and bike units that join Tiran receive the Furious Charge USR and FNP (5+), including Tiran if he rides Keratops. '''Disarming Charisma'''- Any unit with '''Legiones Astartes''' and '''Loyalist''' rules count as Sworn Brothers to units with '''Legiones Astartes: Scale Bearers''' and Tiran himself. Tiran does two things: he helps out your dinosaurs, and he keeps on keeping on. Everything else is secondary. Naturally, as a primarch, he's still really mean in melee, but he really shines in durability, especially if he rides his dinosaur, which he will in any 2000+ point game, because of course he will. Riding his best buddy, Tiran hass Greater Demon level stats; most things in the game can't even hurt him, and even if they do, who cares, he has 9 wounds. To put this into perspective, '''none''' of the primarchs, canon or /tg/, can actually kill him in less than 6 turns, minus some lucky rolling. Stick this guy on his dinosaur, have him lead a squad of other dinosaurs, and laugh maniacally as Tiran tanks those 10 lascannon shots that should have wiped out your squad, and only takes 1.5 wounds. Based on the numbers I've crunched thus far, the only primarchs that will statistically defeat him are Roman, Horus, and Golgothos, and none of them will be able to kill him before the game ends (even Roman, with his WS9 A8 I9 prefferedenemyshred nonsense will only inflict 0.87 wounds per round of combat). Plus, he makes an attached cavalry squad 'arder and killier, which is always nice. {{/tg/-Heresy-Primarchs}} [[Category:The /tg/ Heresy]]
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