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The 9th Age/Tactics/Saurian Ancients
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===Core=== '''Saurian Warriors''' 250pts for 15 + 18ppm. The only better core brick in the game is WDG, and you don't have to cripple your R&F numbers to field them. Res 4 4+ save infantry with options for upgrades. If you need them to tank leave them vanilla so they can parry, otherwise take spears to plow through enemy infantry. They have options for Totem animals which will make them scarier, but if you shell out for it all saurian warrior units need to be upgraded with it as well. The totems are listed below: *'''Piranha''' The cheapest animal, the unit gains fear. Not the biggest boost, but will help you dump on some armies. *'''Jaguar''' Simple and effective, +1 advance and +2 march. Saurian Warriors are a scary unit to be stuck in combat with, and this upgrade makes them harder to avoid. *'''Serpent''' +1 agility and fight in extra rank. Tell your opponent to lube up because you aren't, this upgrade will make your warriors with spears even scarier to fight, as 4 ranks of attacks to the front with str 4 AP 2 is scary in any situation. *'''Crocodile''' +1 armor in melee. Will make your brick that much harder to crack. If you have the units to flank, this is the best option, otherwise, your opponent is in for a slow grind. '''Skink Braves''' 135pts for 15 + 7ppm. Essentially goblins. It only costs 310 points for a max sized unit. But the best thing about them is the options for them. You can give them good ranged options with poison javelins or bows, or give them some Caimans (1 per 10 skinks) to really stomp in melee. The skinks will take some hits for the caimans making this a flexible and strong choice.
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