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===Character Attributes=== Character Attributes come in 6 levels each. They combine what would be character class and feats. Each is tied to one of the three core stats if it requires a dice-roll. Some can be used in conjunction with each other (with a given example being Appearance also working with Art of Distraction), and the rulebook specifies players must discuss if the DM will allow different combinations than specificed before attempting it (so a player could try to use Damn Healthy! with Reincarnation to be restored faster). With permission from the DM players can go beyond the 6 levels, and villains are suggested to get more than that if a single character is supposed to be against a group so they don't become cookie-cutters with points in everything. Some give Power Points in the Mecha, Jurai, or Mass categories. These are used to buy Sub-Attributes, or special abilities, in those categories. The rulebook has statted each member of the main cast and provided examples of where they fall for comparison, although since the rulebook only relies on the first season of the OVA they do not reflect later lore, and are also very subject to interpretation. ====Appearance==== Each rank costs 1 point. Rolls involve the Body stat. Older D&D players would know this as Comeliness. It's the physical aspect of CHA, although it's required by players to identify what they are going for when taking ranks in this (as Sasami would (hopefully) inspire affection rather than arousal, while Ryoko taking ranks in this would be different from Ryo-Ohki doing the same). Although not identified by the rulebook, one could also go with something like "Intimidating" or "Forgettable" which may factor into the need to discuss with DM's before playing. The rulebook identifies character parallels for this. * 0 Average. Tenchi tier. * 1 Moderate. Kagato/Sasami tier. * 2 Quite (chosen appearance). Ayeka, Washu, Ryoko tier. * 3 Very (chosen appearance). Adult Sasami/Tsunami tier. * 4 Extremely (chosen appearance). Art of Distraction increased by 1. Ryo-Ohki in Cabbit or child form for cuteness. * 5 Legendary (chosen appearance). Art of Distraction increased by 2. * 6 Unparallelled (chosen appearance). Art of Distraction increased by 3. ====Art of Distraction==== Each rank costs 1 point. Rolls involve the Body stat for physical distraction through sex appeal or misdirection, or Soul stat if trying to persuade, use words, sheer willpower, or by playing on emotion. The first use is simply distracting the opponent, although as Starlord (who?) proved this can be VERY useful and it's reflected in the mechanics. The second is what most [[Diplomancer|Diplomancers]] would use frequently. Gains a bonus from high Appearance if the Body stat version is being used. This can be used at any time, making it VERY useful to have for at least one rank on one character. Multiple characters can pool their Art of Distraction ranks if working together on the same dice roll. * 0 Nobody pays any more attention to you than anyone else. * 1 Can distract one target intentionally. Mihoshi and pre-modifier Ryo-Ohki tier. * 2 Can distract two targets. Ryo-Ohki due to Appearance synergy. * 3 Can distract a small crowd of 1-10. * 4 Can distract a medium crowd of 11-50. * 5 Can distract a large crowd of 50-200. * 6 Can distract a very large crowd of 200-1000. ====Combat Mastery==== Each rank costs 2 points. Covers a character's knowledge and/or training in fighting with all weapon types including unarmed. While you can advance your abilities in specific weapons, this gives the character better all-around knowledge. * 0 Your character is as good at using a new weapon as you yourself would be. * 1 Combat Value increased by 1. * 2 Combat Value increased by 2. Tenchi tier. * 3 Combat Value increased by 3. Katsuhito tier. * 4 Combat Value increased by 4. * 5 Combat Value increased by 5. * 6 Combat Value increased by 6. ====Damn Healthy!==== Each rank costs 1 point. Increases HP of characters, and works with the Body stat for overall CON related saves. * 0 As healthy as your Body stat allows. * 1 +10 HP. * 2 +20 HP. Mihoshi level. * 3 +30 HP. Ryoko level, with her high Body and Soul making her almost indestructible. * 4 +40 HP. * 5 +50 HP. * 6 +60 HP. ====Divine Relationship==== Each rank costs 1 point. This is the Luck stat of the game, and can represent anything from the will of the universe guiding them or just being a moron that the plot requires to survive. Since this power works with "game sessions", it gets weaker in prolonged sessions requiring a lot of dice rolls. As a result, players may want to houserule it stronger or weaker as needed. * 0 No masters. * 1 Can reroll one dice per game. * 2 Can reroll two dice per game. Tenchi is at this level due to having Tsunami's favor, and also being lucky in general. * 3 Can reroll three dice per game. * 4 Can reroll four dice per game. * 5 Can reroll five dice per game. * 6 Can reroll six dice per game. Sasami (being Tsunami herself) and Mihoshi (having little other redeeming abilities) are in this rank. ====Energy Bonus==== Each rank costs 1 point. Characters can use more Energy in combat. * 0 You channel energy as much as anyone else "average" could. * 1 +10 Energy Points. * 2 +20 Energy Points. * 3 +30 Energy Points. * 4 +40 Energy Points. * 5 +50 Energy Points. Tenchi's ability to manifest Light Hawk Wings at an almost divine level puts him here. * 6 +60 Energy Points. ====Focused Damage==== Each rank costs 1 point. Character chooses a type of attack, such as a martial arts ability or a specific weapon, which becomes much stronger. * 0 You don't have a signature move. * 1 +10 damage. * 2 +20 damage. Since Ryo-Okhi is strong enough to chew through metal, her biting attacks have this. * 3 +30 damage. * 4 +40 damage. * 5 +50 damage. * 6 +60 damage. ====Heightened Jurai Power==== Each rank costs 1 point. This adds on to the Jurai Power abilities. These give less Power Points for the same amount of Character Points than Jurai Power, and thus should only be taken if maxed out in that unless you only need a few more points (for example, needing 47 points instead of just 50) for what you want to do. You can't take this without one rank of Jurai Power obviously. These abilities primarily represent the bullshit Tenchi is capable of. * 0 You are average (as a Juraian). * 1 +2 Power Points. * 2 +5 Power Points. * 3 +7 Power Points. * 4 +10 Power Points. * 5 +12 Power Points. * 6 +15 Power Points. ====Heightened Mass Power==== Each rank costs 1 point. The same as above, but for Mass Power. * 0 You are a normal...creature made of Mass. * 1 +2 Power Points. * 2 +5 Power Points. * 3 +7 Power Points. * 4 +10 Power Points. * 5 +12 Power Points. * 6 +15 Power Points. ====Heightened Senses==== Each rank costs 1 point. Rolls involve the Body stat. The senses of the character are naturally improved. These can be taken to greatly improve one sense (taste, touch, sight, smell, or hearing), or a general rank for all of the above slightly. * 0 Daredevil with a headcold. * 1 Slight heightening (or x2 single sense). Katsuhito has this. * 2 x2 heightening (or x4 single sense). * 3 x3 heightening (or x6 single sense). * 4 x4 (or x8 single sense). * 5 x5 (or x10 single sense). * 6 x6 (or x12 single sense). ====Highly Skilled==== Each rank costs 1 point. Rolls involve different stats. Gives additional Skill Points, and can be taken as many times as you want even without DM permission. * 0 Your skill is weak! * 1 +10 Skill Points. * 2 +20 Skill Points. Tenchi's years of training at the Masaki Shrine have put him here. * 3 +30 Skill Points. * 4 +40 Skill Points. * 5 +50 Skill Points. Katsuhito's long life of experience has put him here. * 6 +60 Skill Points. ====Item of Power==== Each rank costs 2 points. Rolls sometimes require Soul. Grants the character a powerful item they can use. The rough idea of the item is it grants a boost to Mecha, Jurai, or Mass Power Points. However some can come with different powers beyond this and may be a higher rank than the actual bonuses granted, which fall on the DM to approve (which would be basically starting with a magic item). Obviously the item has to still belong to the character, and if lost the bonus it provides is gone as well. * 0 No phat lewt for you. * 1 Small advantage, or 5 Mecha/Jurai/Mass Power Points. * 2 Moderate advantage, or 6-10 Mecha/Jurai/Mass Power Points. * 3 Good advantage, or 11-15 Mecha/Jurai/Mass Power Points. Tenchi's Master Key sword hilt is at this level. * 4 Great advantage, or 16-20 Mecha/Jurai/Mass Power Points. * 5 Extreme advantage, or 21-15 Mecha/Jurai/Mass Power Points. * 6 "Primal" advantage, or 26-30 Mecha/Jurai/Mass Power Points. ====Jurai Power==== Each rank costs 4 points. Roll stat varies. Jurai power is holy energy channeled from Tsunami through Jurai royal trees, and can be used by characters related to the Jurai nobility or character tied to another member of the Choushin. There are exceptions to this rule, such as Ryoko being a blood-daughter of Washu and being able to use Jurai Power through the gems containing all of Washu's divinity, or Kagato using the Soja to empower himself as it's power is based on the energy radiated by the gems. Jurai Power characters can use an Item of Power (even one belonging to another character if it accepts them) to control Jurai ships, and have natural energy powers including energy swords and projectiles, force fields, psychic powers, and transmutation. * 0 You ain't Choushin powered. Feel free to hate those rich assholes and their hippy spaceships. * 1 +10 Power Points. * 2 +20 Power Points. * 3 +30 Power Points. * 4 +40 Power Points. * 5 +50 Power Points. This is where Tenchi falls on the scale according to the rulebook. * 6 +60 Power Points. ====Mass Power==== Each rank costs 4 points. Mass Powers are granted to characters who were created or altered using Mass, like Ryoko and Ryo-Ohki, or to characters who have Items of Power derived from Mass (usually a crystalline form) like Kagato with his fancy space pimpmobile. Mass biology is strange, and so are the abilities they grant which range from selective incorporeability to duplicating yourself to physical transformation. Mass beings can merge with each other, with the resulting creature possessing memories and the physical attributes of the components. There is sometimes a byproduct or remaining being, and these can by connected somehow. Examples are Ryoko and Ryo-Ohki's side by side creation linking the two somehow, Kagato being the result of an unnamed Mass biped merging with Naja's clone and leaving a small girl linked to Kagato, Ryoko merging with a physical copy of herself to become more emotionally open, and Ryo-Ohki merging with a hivemind Mass biped to gain a humanoid form and the capacity for advanced learning. * 0 You are not Massamatical. * 1 +10 Power Points. * 2 +20 Power Points. Ryo-Ohki is here. * 3 +30 Power Points. * 4 +40 Power Points. * 5 +50 Power Points. Ryoko is here. * 6 +60 Power Points. ====Mechanical Genius==== Each rank costs 2 points. Rolls require the Mind stat. While ranking up the Electronics and Mechanics skills represents training or practice, this represents advanced knowledge or simply natural skill. They can repair, build, or alter machines slightly better and much faster than simply skilled characters can. * 0 You have to look up how to program a 1990's VCR. * 1 Repairs and builds at x2 speed, + 1 Mechanics and +1 Electronics skills. * 2 Repairs and builds at x5 speed, +1 Mechanics and +1 Electronics skills. * 3 Repairs and builds at x10 speed, +2 Mechanics and Electronics skills. * 4 Repairs and builds at x20 speed, +2 Mechanics and Electronics skills. * 5 Repairs and builds at x50 speed, +3 Mechanics and Electronics skills. * 6 Repairs and builds at x100 speed, +3 Mechanics and Electronics skills. Washu is here. ====More Powerful Mecha==== Each rank costs 1 point. The same for the Mecha abilities as Heightened ______ is for Jurai and Mass Power. * 0 Your Mecha is average. Hang your head in shame. * 1 +5 Mecha Points. * 2 +10 Mecha Points. * 3 +15 Mecha Points. Ayeka is given this rather than having another rank in Own A Big Mecha for crunch reasons. * 4 +20 Mecha Points. * 5 +25 Mecha Points. * 6 +30 Mecha Points. ====Own A Big Mecha==== Each rank costs 4 points. Character has a robot, spaceship, laboratory, or some other artificial cool thing. These are built like a separate character your main character uses, but unlike a character with Jurai or Mass Power, Own A Big Mecha points only affect the Mecha itself; if separated or it is destroyed, the main character doesn't get those points back (although they can be repaired or rebuilt usually). Unless otherwise specified, the Mecha defaults to power armor. The Mecha gains its own stats if it is granted AI. By technicality, Ryo-Ohki is a Mecha although the game treats her as a PC (or NPC) due to the fact she has her own mind. Multiple characters can invest their Own A Big Mecha ranks into one single device. This is usually to represent a ship, such as a Galaxy Police cruiser, but can be used for other things (such as Washu's pocket-dimension bathhouse?). * 0 You have no Mecha. What's wrong with you? * 1 +20 Mecha Power Points. * 2 +40 Mecha Power Points. * 3 +60 Mecha Power Points. * 4 +80 Mecha Power Points. * 5 +100 Mecha Power Points. * 6 +120 Mecha Power Points. ====Personal Gear==== Each rank costs 1 point. This represents specialized gear like special weapons or rare materials. Things such as radios, flashlights, extra clothes, and so forth are not part of the Personal Gear ability. Advanced technology only works if it is common enough to the tech level of the campaign, for example a game taking place on Jurai may allow Personal Gear to include shit straight out of Star Trek while a campaign based around Tenchi's friends as the PC's may not allow that. Each rank allows four minor items and one major item, although players can take eight minor items instead. Minor items are rare or expensive and would require the average person a month of wages to purchase, and include things like handguns, swords, medical kits, night vision equipment, camping gear, burglary tools, and computers. Major items are likely illegal, expensive, or highly restricted items like automatic weapons, laboratory supplies, energy weapons, a furnished room of some kind like a workshop, vehicles, RPG's, or space suits and ends where the Own A Mecha and Item of Power abilities begin. * 0 Entry-level murderhobo. * 1 1 major, 4 minor. * 2 2 major, 8 minor. Mihoshi is here with her basic Galaxy Police equipment, although the Dimensional Cube is an Item of Power and her ship is Own A Big Mecha. * 3 3 major, 12 minor. * 4 4 major, 16 minor. * 5 5 major, 20 minor. * 6 6 major, 24 minor. ====Speed==== Each rank costs 1 point. Rolls require the Body stat. Represents the extreme speed of movement a character is capable of. At Body 10, characters receive 1 free rank in Speed, 2 ranks at Body 11, and 3 bonus ranks at 12 points of Body. * 0 100% playback speed. * 1 x1.5 speed. Ryoko is here before counting her Body stat. * 2 x2 speed. Ryoko is here after counting her Body stat. * 3 x3 speed, +1 Initiative. * 4 x4 speed, +2 Initiative, +1 Combat Value. * 5 x5 speed, +3 Initiative, +1 Combat Value. * 6 x6 speed, +4 Initiative, +1 Combat Value. ====Unique Character Attribute==== Each rank costs between 1 and 4 points. Roll stat varies. This category is the blank slate for extra things to be houseruled in. Rather than increasing rank for greater effect, a single effect may be taken multiple times. Obviously this entire option requires DM approval. * 0 You are average water. * 1 Small character or game effect. Ryo-Ohki has two of level this from the small crystals that function as her control system in spaceship form, and when not in that state can turn into weak versions of herself for labor or distraction. * 2 Moderate character or game effect. * 3 Large character or game effect. * 4 Major character or game effect. * 5 Extreme character or game effect. * 6 "Primal" character or game effect.
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