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===(4E) How to Defeat The Tarrasque in 6 Easy Levels=== *Be a 6th Level Wizard with a starting Intelligence of 20. *Grab the Implement Focus feat. *Buy a riding horse for 75g. *[[meme|Put on your robe and wizard hat]]. *Obtain a +2 Staff of Missile Mastery. *Cast Magic Missile on the Tarrasque while 20 squares away. With your staff and a reasonably high starting Intelligence, your Magic Missile will do more damage than the Tarrasque can resist, and hits automatically. *Ride away from the Tarrasque until you're far enough that it can't close the distance with you in one of its turn. If you have the Wizard's Fury daily power, you can cast Magic Missile as a minor action, allowing you to use both your standard and move actions in order to maintain a distance of 20 squares. *Repeat the last two steps a thousand more times. This will take roughly two hours. *Congratulations! For defeating the Tarrasque, you are now level 18. *For added hilarity, have some friends roll Warlords or other basic attack factories with their own horses, and switch off leading the Tarrasque while receiving extra basic attacks which can be used to fire more Magic Missiles. *Beware the Tarrasque's burrow and action points - without action points it can't try to get a lucky shot on you or your horses. While burrowing, it cannot be seen but it can still be attacked, and your attacks are automatic hits - your magic missile simply veers into the tunnel it created and pops it in the ass. The rules never state that burrowing removes line of sight, only that the creature cannot be seen, which is different (for example, you can still attack an invisible enemy or an enemy you cannot see due to blindness.)
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