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== Magic == Raising the Dead: Resurrection magic works normally, generally speaking. There is one disturbing flaw in using it in the Patchlands: resurrecting someone who has been dead more than a few months causes them to have holes in their memories, growing greater the longer they have been dead. After (generally speaking) ten years, those who are resurrected live in a completely vegetative state, and after a time the spell simply does not work at all. No one has any memory of the afterlife, and the reasons for these changes in resurrection magic are completely unknown: this, too, is a hotly discussed topic amongst the divinely spellcasters and theologians. Planar-dependent Magic: Banishment-type spells simply do not work, like anything else that involves travel to other dimensions, but magic that is dependent on tapping in to other planes generally does. The most common theory is that portals to Elemental and other non-material planes floods their energy throughout the Patchlands, just waiting to be tapped into by someone. Enough evidence supports this that it's accepted as a fact amongst the City's mages and sages. Divine Magic: Divine magic generally works, though it's not universally accepted as to how this can be so. Magic that communes with the Gods directly, or calls for their intervention, simply does not work at all, nor does the Miracle spell. There have been reports of some divine spellcasters losing their power when they come to the Patchlands, though no one has figured out how this comes to pass. Arcane Magic: The fields of arcane energy that allow spellcasting in most worlds still exists, and many have noted that the world is richer than others. Some theorize that the portals leech magic from the Weaves of other worlds, while others still believe that each dimension has its own Weave that exists as an unshakable part of its foundation.
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