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===4e=== In 4th edition, necromancers faded into the background, for much the same reason as [[Conjurer]]s; WoTC struggled to find a way to handle their traditional focus on minions without unbalancing the game. Whilst conjuration would return in the first Arcane Power [[splatbook]], necromancers were left out, as that book was only large enough to restore conjurers and [[illusionist]]s to the 4e fold. Theoretically, an Arcane Power 2 might have brought back the necromancer in similar fashion, but 4e's cancellation to led to only two sources for official 4e necromancy. Firstly, [[Dragon Magazine]] #372 featured the article "Secrets of the city Entombed", which provided necromancy-flavored spells for various Arcane classes - none of the traditional minion-mastery effects, but flavorful attack spells like Hungry Earth. Secondly, In 4th edition, Necromancy appeared alongside [[Shadow Magic|Nethermancy]] as one of the possible Schools that can be selected by the [[Mage]], an Essentials variant of the [[Wizard]] whose spells can thus be taken by real wizards as well.. Being an Essentials Necromancer was handled as a set of three features gained by choosing that specific magical school, and which were acquired at levels 1, 5 and 10. A Mage could also dabble in Necromancy by taking the 1st and 5th level Necromancy school benefits at levels 4 and 8. * Necromancy Apprentice: When you hit at least one target with an arcane necromancy attack power, you gain 2 temporary hit points. * Necromancy Expert: You gain a +2 bonus to Athletics checks and Endurance checks. * Necromancy Master: Your arcane necromancy attack powers ignore necrotic resistance.
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