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===Remotes=== *'''Dronbots:''' Standard issue S3 Remotes, PanOceanian ones are not special in any way. **'''Clipper:''' The Smart Missile Launcher Remote. Unfortunately PanO does not have good FOs or Hackers, so it's usually a waste to take one. Especially as the missiles can be hacked back by other faction's better hackers. **'''Fugazi:''' The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO. **'''Pathfinder:''' The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts. It is one of PanO's better specialists, in part due to its fast movement. **'''Sierra:''' The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around. Honestly in this list you have better places to put supportware and solid options for ARO with Helots, so it’s only there if you LOVE the whole HMG of it. *'''Mulebots:''' Standard issue S4 Baggage Remotes. Come with Minesweeper, EVO Hacker and TR Combi profiles. EVO Hacker is the one to take if you plan on using a lot of AD (which... you have none of in this list), or Armbots/Clippers. Your call if you think 25 points and 0.5 SWC are worth eliminating a -3 mod (or really just forcing your opponent to move up faster. Minesweeper is a standard cheap Order and a way to dominate a quadrant. *'''Armbots:''' PanO-specific combat Remotes, come in two flavors: **'''Bulleteer:''' ODD, BS 12, Spitfire or Heavy Shotgun, Repeater, 23 pts. Bulleteers are known cheap killers. With Marksmanship supportware a Bulleteer is a sure way to clear out enemy TR Remote and other ARO pieces in a straight up gunfight. After you’ve paid premium for your awesome HI trooper, a Bulleteer is a good way to cover his flank. Definitely better with a Spitfire than a Shotgun. **'''Peacemaker:''' Just like Bulleteer, comes with a Repeater and a Heavy Shotgun and Spitfire options. Loses ODD in favour of an Auxbot, making it a less straight-up aggressive bot, fit more for clearing out infiltrators. Much like Bulleteer, can be used to fill a blind spot, arguably better due to its two-in-one nature. For this role the Shotgun is preferable. It’s also worth keeping in mind as an upfield repeater (esp if it’s paving the way to your Cutter/ORC link and you have a KHD hiding in camo. Also helps provide much needed backup for expensive midfield stuff like Crocs/Zulus/Echos) or to give a TAG/Link somewhere to run home to where a flamethrower and heavy shotgun can keep them safe. *'''Palbots:''' PanOceanian G: Servants. If you take Machinist or any of the Doctors they will usually need one. In this list they belong in fireteams, so... you either take these as cheap minesweepers, if a link falls apart, or if Bipandra is your EXTRA body waiting to fill a hole in your fusilier link. In this last, admittedly niche role, they can do great work and provide board coverage for your one decent doc in your HI heavy list.
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