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===Heavy Infantry=== PanOceanian elite. Hyperpower’s heavy infantry favours specialized over generalist profiles. And everything aside from Magister Knights has BS 14 or 15, so this is where you’ll be spending your heavy weapons SWC. *'''Joan of Arc/2.0:''' PanO’s Recreation and obvious Lieutenant. Joan comes in two flavors, a heavier, more support one, with +1 SWC, and a lighter, faster Spitfire option (which also has +1 SWC, albeit eats 2, so it becomes 1 SWC spent). Inspiring Leadership gives her the ability to pseudo-link your troops and make the few Irregular units (remember WarCors and Tech-Bees?) into cheap extra Orders. Can equally well shoot or cut down her opposition. She’s better in Military Orders, but not all bad in vanilla. *'''Aquila Guard:''' A big bad Rambo that makes Hsien Warriors yellow with envy and Camo or ODD lists shit their pants, Aquilla boasts BS 15 and MSV3, letting him auto-discover and obliterate every kind of Camo infiltrator or ODD trooper in his way. Strangely enough no HMG Lt. option. He’s stupidly cheap for MSV3, but that is because PanO has no reliable access to smoke, making him a bit more situational than other MSV Rambos. But then who doesn’t play Camo units? *'''Guarda de Assaulto:''' 50 pts for an ARM 3 medium range unit might seem a bit much, but Guarda can get close thanks to his Auxbot’s Eclipse Grenade Launcher. The Guarda also carries a Heavy Flamethrower and D-charges on both profiles, and the auxbot gets a light shotgun as a backup weapon. Not a popular choice, but an interesting one. *'''Holy Order of Hospitaller Knights of St. John of Skovorodino:''' The biggest Military Order and one of the most versatile PanO HI. Hospitallers are ORCs with better stats and a Frenzy discount. Since you’re limited to one, Doctor or HMG would be your main choices. **'''Father-Officer Gabriele De Fersen:''' The last Templar, De Fersen is a very valid multiple-purpose HI character. Armed with a Spitfire and an Assault Hacking Device, this guy is ready to inflict pain and grab objectives. He's also one of the few knights with MA3 and no Frenzy. And, obviously, has a Templar CCW. Changing his regular HD to AHD in Human Sphere N3 limited his functionality and made "A Knight and His Remotes" lists less viable, but he is still one of the best PanO hackers. The downside is he costs and arm and a leg and is vulnerable to KHD. *'''Montesa Order Motorized Knights:''' The first biker HI, making Yu Jing forever salty. Montesa are fast, durable and killy, though they have "low" BS 13 and only pack Multi Rifles or BSG, making them feel a little undergunned. Mimetism outsets their inability to take Cover. They're cool, but personally I would use a Bulleteer instead. *'''Sacred Military Order of Knights of Santiago:''' The 360 visor knights. 1 SWC Spitfire on a BS 14 troop with 360 visor makes for a scary mid-field unit. Martial Arts let him creep up the board between repeaters. Frenzy can be a boon for him, since it gives him an extra move and Santiago wants to be up close. Don't forget, these guys come with Nanopulsers and E/M grenades. The former is a nice close range deterrent and the latter a great tool when faced with HI or REMs. They are also all Specialists for good measure, with the KHD equipped with a TinBot for protection. This unit really shines in MO though. *'''Equestrian Order of the Knights of the Holy Sepulchre:''' The Holoprojector 2 knight. Martial Arts 2, DA CCW and a Spitfire (or a Combi + LGL/Breaker Combi option if you're strapped for SWC), Holy Sepulchre makes for a decent solo rambo. However there's another use for him: Chain of Command! Very useful in MO where all Lts are aggressive, but remember that CoC is a Specialist profile, which makes good use of his high WIP. Remember you can disguise him as something as lowly as a Fusilier, making your opponent bewildered if he kills your Joan and you're not in LoL. *'''Magister Knights:''' Only PanO HI with BS 12, Magister Knights are the base of Military Orders lists. But with AVA 1 in general PanO Magister is a cheap, suicide HI with a Panzerfaust. Generally not worth it, unless you really want a big, ugly, solo "Warband". *'''Military Order of Father-Knights:''' Not actually a knightly Order, Father-Knights are extremely hardy general purpose HI. BTS 9 and WIP 13 make them a pain to hack, Assault and Kinematica lets them close distance to non-CC focused troops quite well. They can also be armed with a Spitfire, a Missile Launcher or take a specialist profile. Lastly, there's a Duo profile, so with TeamPro you can take two Father-Knights riding together. What's not to like? *'''ORC Troops:''' PanOceanian poster boy HI, has a reputation of being useless. This is mostly down to the fact that ORCs are as baseline as they come: no special skills, no fancy equipment, no interesting weapons, WIP 12. Their one saving grace is being a relatively low points BS 14 HMG platform with Lieutenant option. Fireteam Duo is also something to consider, but it is a points and Order heavy proposition for vanilla. ORCs are good for games of 200 pts and below, but above that you will most likely use him as a Swiss Guard proxy model. **'''Patsy Garnett, ORC Troops' Varuna Division NCO:''' Patsy is the special ORC character and supreme waifu. Short ranged and aggressive, can chuck some Nimbus+ to move around easier (especially good for your Mimetic/ODD troops) and NCO lets her use your Fusilier Lt's Order. A specialist with an SMG on top of that. Generally not bad. *'''Swiss Guard:''' BS 15, ARM 5, TO Camo? Swiss Guard is the elite of elite in PanOceania. HMG for a wondrous active turn Rambo, Missile Launcher for a ridiculous long range support/sniper overlooking your cheaper specialist or AHD for an objective run. Swiss Guard is another unit that Yu Jing players whine about, despite Hac Tao being technically slightly better. And looks almost identical to the ORC from your starter pack. *'''Sacred Military Order of Teutonic Knights:''' Sadly, they're kinda shit. Frenzy, buffed up Magisters. They provide a cheap BS 14 Spitfire platform, so it may be worth considering for a low-points game or as filler, but nothing more. They’re not very good in Military Orders, they’re even worse for vanilla. If you find a way to make them effective, please let me know. **One way is to use Coordinated Orders with a Magister and ML Father-Knight (or with Joan), but that's a limited use trick, both in target viability and ammo.
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