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===Remotes=== *'''Dronbots:''' Standard issue S3 Remotes, PanOceanian ones are not special in any way. **'''Clipper:''' The Smart ML/ ML Remote. It can be included in a (special) Fireteam-Core with Druze giving it the bonuses of fireteams and likely the only reason for bringing it. Adding supportware to it while in the fireteam is just extra icing, which makes it a vicious ARO-threat (ML with SSL2, +1Burst, +3BS and MML2 has serious bite): Unlike standard PanO the DBS variant of Clipper has option for regular ML instead of Smart ML for one point less **'''Fugazi:''' The Repeater/Flash Pulse Remote. Cheap Regular Order and a mobile Repeater. Nice filler or Flash Pulse ARO. **'''Pathfinder:''' The Forward Observer Remote. Mobile Repeater, armed, specialist, for 16 pts. It is one of two choices for Forward Observer available to DBS. **'''Sierra:''' The HMG Total Reaction Remote. Just park it where it can cause your opponent the most trouble moving around. *'''Peacemaker Armbots:''' Druze don't get access to the Bulleteer, but it comes with a Repeater and a Heavy Shotgun and Spitfire options and all have mechanized deployment meaning that they start further up the board. All profiles come with a HFT-Auxbot, making it fit more for clearing out infiltrators. Can be used to fill a blind spot, arguably better due to its two-in-one nature. For this role the Shotgun is preferable. *'''Kameels:''' Standard Baggage REMs with an EVO Hacker option. These are arguably your best toolbox hacker considering the extras you get out of EVO hacking devices. *'''Nasmat:''' Nasmats keep your doctors and engineers safe from harm and extend their range, but then they can't join fireteams. This is a serious setback - generally pass.
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