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Imperial Knight House Creation Tables
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===House Flaw=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |If one exists, what is the House's Flaw? (d15) |- ! 1 | We Stand Alone - The House is isolationist and only attends battle when absolutely required by bonds of honour, self defense, ordered to a full crusade or when they have something to gain in return. As a result, many in the Imperium distrust the House and its intentions... |- !2 |Honour Any Oath - The House is [[Howling Griffons|obsessed with honouring any and ''every'' oath, even when it would lead to the destruction of the House]]. They are often particularly brash. |- ! 3 | Pride in the Colours - The House is obsessed with maintaining their colours, going so far as to refuse the Imperial Aquila or Cog Mechanicus because it might obscure their insignia! Needless to say, Techpriests and Cardinals will be really annoyed with this (though not to the point of excommunication. Probably.) |- !4 | Our Way - The Knights of the House listen to and understand the strategy of the campaign's warmaster... and then do what they were going to do anyway. This will piss off the Guard generals and Navy admirals who have to plan around rather than with them. |- ! 5 | Faith in Suspicion - The House finds another Imperial institution (or even another Knight House) particularly suspicious. They will fight with them if they must, but they would ''really'' prefer not to... |- !6 | Enjoys a Bit of the Claret - There's a difference between killing the foe and splashing around in their blood. This House tends toward the latter. |- ! 7 | Eye to Eye - The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them into paste while screaming obscenities at them]]. |- !8 | The Big Guns Never Tire - The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault. |- !9 | Blind Hatred - The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason. This can lead to them doing incredibly stupid shit, like charging against an enemy force that vastly outnumbers and outguns them out of sheer, rabid hatred for the foe. |- ! 10 | Local Cult - The practices of the House are weird and probably quite [[Slaanesh|unsavory]]. Better hide them when the [[Inquisition]] or a particularly zealous Cardinal comes a-knocking... |- !11 | Lawful Stupid - The Knights of this House hold to their oaths and traditions beyond all reason. They frequently take unnecessary risks because their oaths and traditions say to do so, rather than opting for a more common-sense approach. |- !12 | Rigid Hierarchy - The ruler of this House rules with an iron fist, to the extent that the Knights are terrified of incurring their liege's displeasure and don't take any independent action. |- !13 | Anarchy - The Knights of this House are wild and untamed, and refuse to submit to any authority, not even their own House. This makes co-coordinating or leading these Knights virtually impossible. |- !14 | Ignoble - These Knights have practices that other Houses consider dishonourable. Maybe they don't care about keeping oaths, maybe they have a complete disregard for friendly fire or casualties - for whatever reason, they are distrusted by nearly all other Houses and likely many non-Knight Imperials. |- !15 | Vassal House - The House is completely subservient to a Titan Legion and have no autonomy of their own. As such, their Engines are not treated with the reverence of other Houses and they frequently suffer horrendous losses, as they are expected to sacrifice themselves and their machines to protect the Titans. |}
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