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Heinrich Kemmler
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===4th Edtion=== {| class=wikitable ! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Heinrich Kemmler:''' || 350-512 || 4 || 7 || 7 || 5 || 4 || 4 || 6 || 5 || 10 || - |} As anyone familiar with HeroHammer would be able to tell you, Kemmler's stats and weapons back in these editions were fucking bullshit. Having a statline that would allow him to annihilate most combat lords of 6th, 7th and 8th edition Kemmler also could get his own magic items and a skeleton steed (for +2 points) that made him harder to lock down and kill (optional, since this was back when named characters could buy their own magic items and with his cloak there was little reason to get the horse). Speaking of which, he was also a level 4 wizard who could equip the following: *'''Chaos Tomb Blade''': Kemmler's trusty sword that he's almost never without. In this edition it cost a whopping 75 points, but it was worth it as the Chaos Tomb Blade granted Kemmler a free spell every time he killed something (and if you take a look at his statline, you'd realize there's never a time he isn't going to be killing something). *'''Skull Staff''': Kemmler's gibbering staff, which oddly enough received very few changes throughout the editions. In this edition it cost 35 points, it made enemies reveal all magic items when they came within 12" of Kemmler and it gave him +1 to dispel enemy spells (which given his level and how spells used to work, meant he dispelled nearly everything on a 2+ or very rarely, a 3+). In future editions the Skull Staff would usually keep one of these abilities (or both) and otherwise get something new in place of the one it lost. *'''Cloak of Mists and Shadows''': Like the Skull Staff, the Cloak of Mists and Shadows rarely gets changed around and is tied for having the fewest variations. In this edition it cost 50 points and gave him a free cast of Dark Mist, which made Kemmler Ethereal and allowed him to instantly move 24" so long as it wasn't dispelled or Kemmler hadn't decided to end it. Yes, this meant a combat monster was free to roam around the field at 24" a turn until the game was over, it's hardly a wonder he was changed around later.
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