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===Vehicles=== *'''Attack Vehicle:''' Quite a dangerous tool with that heavy mining laser and two heavy machine guns. The heavy mortar grants better range, but it's at the cost of range. You can also buy upgrades between the Flare Gun (Lets a unit within 6" move 6" during activation), Spotter (Friendly unit within 6" adds +6" to the range of their guns) or Survey Vehicle. These turn the attack vehicle into way more than just that - it's a major multiplier to a force built around it. *'''Light APC:''' Your dedicated Transport is a bit less powerful with only two heavy flamethrowers. Thankfully, you can grab hunter missiles and either a storm rifle or light machinegun for extra shooting. *'''Grinder Truck:''' Comes with a light machinegun and heavy incinerator (a slightly longer-range heavy flamethrower) on a light APC with half the transport space and Impact 9 for flattening mobs. If the incinerator doesn't cut it, then you can buy a heavy mining laser or earthquake cannon. *'''Mining Truck:''' What you get when you have a light APC with a light machine gun and a twin autocannon to cover shooting. While your shooting is trapped to this loadout, it's sufficient to cover whatever you run into - so long as they don't rush you. *'''Battle Tank:''' Finally, something with meat. Toting Tough 12 and a nova cannon to flatten mobs, this is a tank worth the combat potential. This cannon can also be replaced with a broad variety of weapons. On top of that and the auxiliary heavy flamethrower, you can also buy a matching pair of guns for additional pain (heavy flamethrowers, heavy machine guns, plasma cannons or heavy fusion cannons). *'''Light Walker:''' This is not something worth taking to melee. Even though it has fear, it only has a measly single stomp attack. Instead, take it because it has a rather decent list of heavy weapons, complemented by a purchase of Scout and Stealth.
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