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====Aberrant Horror==== Aberrant Horrors are humanoids who have begun transforming into an [[aberration]], granting them grotesquely fluid anatomies and the ability to reshape their bodies in the most nightmarish, sanity-breaking ways. Becoming an Aberrant Horror requires '''13 Constitution''' and some kind of encounter with an aberration, magical anomaly, or other phenomena to trigger the complete reshaping of your body. The following are possible level milestones for the Aberrant Horror: * Defeating a powerful Aberration and absorbing its power. * Undergoing a dangerous and costly experiment. * Surviving a magical mishap. * Acquiring the strength to give birth to a more powerful version of yourself, which then consumes your old self. * Fulfilling an eldritch prophecy written in the stars. An Aberrant Horror's save DC keys off of Constitution. At 1st level, you gain the Boons '''Aberrant Adaptions''' (use bonus actions to activate biological heavy armor and weapons) and '''Aberrant Form''' (+2 Con, +1 Str, Type changes to Aberration), and you receive the Flaw '''Unstable Mutations'''. Each time you complete a Long Rest, you have to roll on a d100 to see how your fluctuating anatomy screws you over for a time. At 2nd level, you can take the Boons '''Efficient Killer''' (powers up your bio-weapons from Aberrant Adaptions), '''Other-Worldly Tendrils''' (spend a bonus action to activate several different tentacle attack options) or '''Situational Evolution''' (spend a bonus action to gain a climb speed, swim speed + amphibious, or regeneration), and you receive the Flaw '''Hideous Appearance'''. Acquiring this flaw means that you become a shapeshifter, with a hideously warped base form and the ability to resume your original form. You revert to your true form if you Concentrate on a spell, are knocked unconscious, enter hallowed ground, or consciously choose to do so. At the DM's discretion, events of extreme emotional or physical stress may require a Constitution save to avoid reverting. Non-evil creatures that see your true form will instantly become hostile to you, unless the DM decides otherwise. At 3rd level, you can take the Boons '''Wings''' (bonus action gives you wings for 10 minutes), '''Additional Tendrils''' (requires Other-Worldly Tendrils, you can use 2 tentacles simultaneously, upgrades to 3 at 4th stage) or '''Enhanced Hypertrophy''' (Unarmed Strikes do d8 damage, offensive adaptations increase their damage by +1 die type), and you receive the Flaw '''Unstable Existence'''. Your Hideous Appearance is revealed whenever you roll a natural 1-3 on a save against a spell or magical ability. At 4th level, you can take the Boons '''Savage Predator''' (on a nat-20, do +6d6 damage and force enemies to save vs. fear), '''Master of the Deep''' (requires Additional Tendrils, 1/short rest you can make a debuffing attack against all enemies within 15 feet) or '''Extremophiliac Conditioning''' (spend a bonus action to gain Resistance to either all Physical damage, Fire+Lightning+Acid damage, or Cold+Thunder+Poison damage), and you receive the Flaw '''Entropic Abomination'''. When you fail a save vs. spell or magical ability, roll on the Unstable Mutations table and switch to the new result if it's lower than your current result.
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