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=== Colonist Demographics === *Chtall Colonists (~40): An insectoid race of brilliant bio-engineers, the Chtall never quite got the hang of technology based on "dead metals", ceramics, and plastics. Instead, they rely on human transportation to spread among the stars, building enclaves of their own strange and vibrant ecosystem in isolated parts of newly founded human worlds. In exchange for their aid in terraforming general biotech support, they wish a few areas on your worlds surface that will one day be extremely humid tropical island chains and sub-continents be ceded to them and for accommodation in the meantime. *Kzin Outcasts (~600): A group of dangerously deviant cultists, renegades and descendants of POWs from a feared Felinoid warrior race that has clashed with humanity many times in the past, these individuals seek to establish a home for themselves away from the prying eyes of the Bureau of Extraterrestrial Affairs and the control of the core systems, and they offer their fearsome combat power and skill as weapons techs and gunners in exchange for a place to call their own. *Jeffersonian Idealists: A new wave of political dissent on many core worlds, primarily New America, these people raised a great fuss about the undue influence of Megacorps in government, corruption, censorship, centralization of power, and other general complaints. Rather than risk the backlash of having them eliminated, the Core Worlds instead gave them the "option" of going to to the Frontier to build their utopian Republic in peace, away from them. Hard-working, bright-eyed and optimistic, these people are perhaps the most enthusiastic settlers one could ask for, dedicated to building a new Republic on the edge of human space. They will push for representation in government and giving local settlements semi-autonomy far earlier and more insistently, but you will generally be able to point them at a problem and focus your attention elsewhere while it's fixed, often in a highly creative manner. *Neo-Tokyo Exiles: The result of a purge by Megacorp hand-puppet the trade hub of Neo-Tokyo calls a government, these people are the undesirables of a world that never truly sleeps, sent out to fend for themselves. Gangs too low-level to become part of the local government, genetically altered 'splicers, freelance hackers, private Mercs, tribes of feral Neo-Dogs and, escaped gene-tailored prostitutes, cyborgs, mutants, bio-androids, and the ever-present political dissenters, all rounded up by the unsympathetic private soldiers of Shogun Inc and its pan-Western counterpart, Overlord Defense and shoved into cramped junk liners on minimal life support, bound for the Frontier. Being essentially press-ganged colonists, most will not be terribly enthusiastic about their new home, although some will decide that pretty much anywhere is better than the slums of Neo-Tokyo and make the best of it. Not the keenest workers or the most motivated soldiers, and full of internal strife, plus the threat of riots if the line for "gender Identity" isn't added to a form, but that same diversity holds both a treasure trove valuable technicians, mostly in software, and individuals with unique capabilities that normal humans do not not possess *Ex Slaver Refugees (20000): *Immigrants (3000): Mostly Androids, Gene-Mods, and a handful of AIs.
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