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==Classes== ===Ghosts=== '''Ghosts''' are a special creature type in ''Ghostwalk.'' In general, a ghost is any intelligent humanoid who has the strength of will (such as player characters) to remain in the mortal world after death. In their unlife they have specific urges, called ghost traits, that they must indulge in at least once a week or suffer a -1 to attack rolls, saves, and skill and ability checks. Also, if you don't indulge your ghost trait, you must make a Will save against '''The Calling,''' the natural impulse of a dead soul to enter the True Afterlife. ===Prestige Classes=== *'''Arboreal Guardian:''' Exactly what it sounds like. You protect the Spirit Wood of the Elves, and are specifically bonded to a certain tree which gives you bonuses when you're around it. Generally limited to characters with elvish blood. *'''Bone Collector:''' Gain strength by killing undead creatures and using their magically-empowered bones. You can also absorb negative energy attacks and store them for use as a one-time, at-will spell. *'''Deathwarden:''' A member of an elite clan of dwarf warriors who protect the Veil of Souls using their undead-slaying special abilities and their list of magic runes, which can summon a high-level dwarven cleric spirit as in the ''planar ally'' spell. Limited to dwarfs. *'''Ghost Slayer:''' A class that specializes in killing ghosts with ghost-harming abilities. You can only join if you're knocked unconscious or failed a saving throw against a ghost's attack.
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