Editing
Eletum
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Eleti Racial Traits== ::+2 Dexterity: The magical nature that binds the eleti together gives them great speed and flexibility. ::No Constitution: Eleti are not living creatures and have no metabolism. They do not have a Constitution score, and as a result, eleti are immune to any effect that requires a Fortitude save unless the effect works on objects. A spellcasting eletum uses its Charisma modifier when making Concentration checks. ::Medium or Small size: Eleti may be of either Medium or Small size, chosen at 1st level. They gain all the normal benefits and restrictions for their size. ::Eleti base speed is 30 feet if Medium-size or 20 feet if Small. ::Eleti have darkvision up to 60 feet. ::+2 racial bonus on Hide and Move Silently checks. Eleti are naturally adept at stealth. ::+2 racial bonus on Freefall checks. Eleti have adapted to the lack of gravity in space, their new home. ::Immunities: Eleti are immune to cold damage and take only half damage from piercing or slashing weapons as they lack internal organs. In addition, they are immune to vacuum and radiation. ::Gravity Tolerance: All penalties due to high or low gravity are halved for eleti. ::Undead Traits: As undead creatures, eleti are immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. They are also not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. ::Turn and Rebuke Undead: Eleti are subject to turning attempts by clerics and paladins. For purposes of turning, the eletum possesses a number of Hit Dice equal to its class levels. Turn and rebuke attempts have their normal effects on eleti. If a turn undead attempt would normally destroy an undead of the eletum’s level outright, it receives a Will saving throw (DC 10 + cleric’s class level + cleric’s Charisma modifier). If the save fails, the eletum is destroyed. Even if the save succeeds, the eletum is still subjected to the turn effect. ::Command Undead: Successful command undead attempts allow the eletum a Will save (DC 10 + cleric’s class level + cleric’s Charisma modifier). If the Will save fails, the cleric may control the eletum as if by a dominate person spell. If the save succeeds, the eletum is able to retain control, though it is still affected as if by charm person. ::Automatic Languages: Common. Bonus Languages: Any (other than secret languages). Eleti may encounter any sorts of creatures during their travels and often learn to speak a broad variety of languages. ::Favored Class: Fighter. A multiclass eleti’s fighter class does not count when determining whether or not there is an XP penalty for multiclassing (see PHB, Chapter 3, Experience for Multiclass Characters). The eletis’ many resistances make them good front line fighters. ::Level Equivalent: +3. Eleti Racial Feats Self Control (General) You are more capable of resisting commands from clerics and paladins than most of your race. Prerequisites: Eleti only Benefit: When resolving a command attempt, if your save succeeds, then you completely negate the command attempt. Improved Self Control (General) You are more capable of resisting commands from clerics and paladins than most of your race. Prerequisites: Self Control Benefit: When resolving a command attempt, if your save fails, you are still able to retain control, though you are affected as if by charm person. Turn Resistance (General) The eletum has learned to resist the channeled divine power of clerics and paladins and as a result gains additional resistance to attempts to turn, rebuke, command, or bolster undead. Prerequisites: Eleti only Benefit: When resolving a turn, rebuke, command, or bolster attempt, add a +3 bonus to the eletum’s class levels. Special: An eletum may gain this feat multiple times, and the benefits stack. [[Category: Dungeons & Dragons Races]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information