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==In [[4e]]== In 4e, they absorbed all of the old "elf as a super-magical being with mastery over arcane arts" lore and stuff, since it was always kind of weird that elves got portrayed as being ''both'' wizard masters ''and'' druidic-styled nature-hugging hippy freaks, since wizards and druids often don't get on. Not that the split was entirely unprecedented, 4e was just the first edition to fully split the two instead of making each race simply "lean more towards" one side of the equation. They had Intelligence bonus, the more "magical" elf abilities like trancing and charm resistance, and an encounter teleport power named Fey Step. They're no good at anything physical, so if you want a mage/druid/etc. they're pretty sweet. On the other hand, they're a kind of Elf. ::Ability Scores: +2 Intelligence, +2 Charisma OR +2 Dexterity ::Size: Medium ::Speed: 6 squares ::Vision: Low-light ::Skill Bonuses: +2 Arcana, +2 History ::Eladrin Education: You gain Training in one Skill of your choice. ::Eladrin Weapon Proficiency: You are proficient with the Longsword. ::Eladrin Will: You have +1 to your Will defense and +5 to saving throws against Charm effects. ::Fey Origin: For purposes of effects that relate to creature origin, you are a Fey creature. ::Trance: Rather than sleeping for 6 hours to take an extended rest, you spend 4 hours in a trance-like state, in which you remain aware of your surroundings. ::Racial Power: Fey Step: Encounter, Teleportation, allows you to teleport 5 squares as a Move action. [[Dragon Magazine]] #384 introduced a subrace of Eladrin in the form of the Winterkin. These eladrin, as their name suggests, descend from servitors of the Prince of Frost and other members of the faerie faction known as the Winter Court. Marked by paler coloration, including a pronounced tendency to albinism, Winterkin are distinguished from normal eladrin by taking the feat '''Winterkin Heritage'''; this grants them cold resistance and a new racial power in the form of ''Winter's Shroud'', a reactive teleport to being attacked that grants them concealment afterwards. Feats further flesh out the Winterkin's unique powers; '''Chilling Presence''' lets them use Winter's Shroud to inflict cold damage instead of teleporting, '''Ice Walk''' lets them ignore ice & snow-based difficult terrain, '''Swirling Snow''' lets you create a small zone of obscurement when you use Winter's Shroud, '''Winter's Reach''' expands the teleporting distance of Winter's Shroud, and '''Winter's Heart''' means that enemies who hit you in melee are slowed for a turn. The same issue also presented a new racial [[Paragon Path]], the Bralani Wintersoul, which represents an eladrin - Winterkin or normal - who has served the Winter Court loyally enough to be granted magical powers over ice, snow and freezing winds. Because Eladrin as-is don't quite represent the different "High Elf" tribes of the [[Forgotten Realms]], steps were taken to amend that. The [[Neverwinter]] Campaign Setting and the article "Heroes of the Moonshaes" in [[Dragon Magazine]] #405 both presented new rules for swapping existing Eladrin racial traits with substitute traits; whilst the obvious expectation was to take all of these substitute traits for a "proper" version of the appropriate elf, the DM/player had the freedom to pick and mix these traits, which could be used to custom build unique eladrin for one's own homebrewed campaign setting... at least, they could have been if they'd been a little more imaginative about what those bonuses were. The NCS featured the Sun/Gold Elf and the Moon/Silver Elf, whilst Dragon #405 features the Llewyrr Elf of the Moonshae Islands. ;Moon Elf Variant Traits: ::Change Skill Bonuses to +2 Insight and +2 Streetwise. ::Replace Eladrin Weapon Proficiency with Elf Weapon Proficiency (Longbow & Shortbow). ;Sun Elf Variant Traits: ::Change Skill Bonuses to +2 Bluff and +2 Insight. ::Replace Eladrin Weapon Proficiency with Wizard Implement Proficiency (Orb, Staff & Wand) ::Replace Eladrin Weapon Proficiency with Elf Weapon Proficiency (Longbow & Shortbow). ;Llewyrr Elf Variant Traits: ::Change +2 Arcana bonus for a +2 Insight bonus. ::Replace Eladrin Weapon Proficiency with Elf Weapon Proficiency (Longbow & Shortbow). {{D&D4e-Races}}
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