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Disney Villains Victorious Kings and Villains
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== The Fae Lands == '''King'''<br/> Name: Maleficent the Faerie Queen<br/> Role: Smart/Sensible<br/> Class: Fey Sorceress<br/> Country of Origin: The Kingdom of Thorns<br/> Size: Medium<br/> Species: Fairy<br/> Tier: Hero<br/> ---Attributes---<br/> Robustness: 8<br/> Agility: 10<br/> Intelligence: 22<br/> Sensibility: 15<br/> Charm: 15<br/> Will: 7/7<br/> Strikes 10 +X3 where X is the number of members in the party<br/> ---Skills---<br/> Ranged: 8<br/> Prevent Harm: 12<br/> Endure: 9<br/> Stealth: 7<br/> Persuasion: 9<br/> Intimidate: 10<br/> Occult: 14(15)<br/> Insight: 9<br/> Linguistics: 7<br/> ---Traits---<br/> Fair Folk<br/> Any physical combat rolls against this character that does not use Fire or Cold Iron gain a -4 Penalty. If Cold Iron or Fire are used, the attack roll obtains a +5 bonus. Physical Strikes dealt with Fire or Cold Iron weapons count double. Social Strikes dealt by speaking her True Name count triple.<br/> Laws of the Fey<br/> This unit cannot tell a lie (distorting the truth is fair game). +3 to Persuasion.<br/> Queen<br/> This unit is a QUEEN. It gets +10 to Persuade and/or Intimidate its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.<br/> ---Powers---<br/> -Teleportation<br/> This unit can freely appear in any point inside her territory if it is not protected in some way.<br/> -Overwhelming Magic<br/> This unit can use Occult + Intelligence + Ranged to deal magical damage.<br/> -Ethereal Conjuration<br/> Spend a Will Point. Maleficent can conjure a hazard or obstacle in the terrain. (A barrier of thorns, a wall of fire, etc.)<br/> -All The Powers Of HELL<br/> Spend all remaining Will Points. Obtain +7 to all rolls until the end of the scene. If no Will Points remain, obtain +4 to the next attack only<br/> -Change of Form<br/> Spend a Will Point; Maleficent can transform herself in a humongous Dragon.<br/> (DRAGON FORM:<br/> Giant size<br/> “Fair Folk” becomes Inactive<br/> “Overwhelming Magic” becomes inactive<br/> +10 to Robustness<br/> +8 to Agility<br/> -5 to Charm<br/> Brawl: 8<br/> Stealth: 0<br/> Intimidate: 15<br/> Other skills maintained<br/> Obtain “Scales”: +5 to Prevent Harm rolls when using Robustness<br/> Obtain “Claws” and “Fangs”: +2 to Brawl rolls<br/> Obtain “Flight”<br/> Obtain “Fire Breath”: Deal Fire damage using Occult+Intelligence+Robustness+Ranged<br/> Strikes: Add +5 Strikes to the remaining amount)<br/> ---Equipment---<br/> Magical Staff: +5 to all acts of magic. If stil in posession of Maleficent when "Change of Form" is used, add +5 to Fire Breath<br/>
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