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Disney Villains Victorious: Gridlocked K/L/Rs
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== Henry J. Waternoose III of Monsters INC. (Monsters INC., 2001) == King - Henry J. Waternoose III Under the scathing glare of the public eye, Henry J. Waternoose is a fairly personable cross between a spider and a crab. He presents himself as being a kindly, grandfatherly figure to the employees of Monsters, Inc, treating them well until they give him a reason not to. In truth, Waternoose is as cold as a machine and twice as calculating when it comes to protecting his company. When the energy crisis got worse, Waternoose knew he had to do something. Desperate, he did exactly what he had to: He forcibly tore the screams out of kidnapped children with Randall's Scream Extractor. How else was he going to keep his business afloat and his workers employed? Mr. Waternoose only does what's best for Monsters, Inc. He's shrewd and can defend himself in a confrontation, so anyone who disagrees with how he settles his business will be banished to where nobody will go looking for them. Land - Monsters, Inc. Monsters, Inc. is a massive factory that provides fear-based power and energy to Monstropolis, an otherworldly city occupied by monsters of all shapes and sizes. As Monstropolis relies on a steadily rising influx of energy to function properly, the city is indebted to their primary power provider even as scare production becomes increasingly cutthroat. In the old days, professional Scarers would use powered doors to travel to the rooms of human children, scaring one kid at a time so that their screams could be stored as usable energy. With increased demand, this was no longer sustainable. To plug the gap, Waternoose agreed to make use of the Scream Extractor, a nightmarish device which sucks the screams out of a target for hours on end until they are left a traumatized husk. Waternoose knows that to take too many children would be to draw attention to himself not only from the CDA but perhaps even from earthly powers as well, and as such he has kept the number of kidnapped children to a minimum. However, the energy crisis is only intensifying, and if it came down to it, Waternoose would kidnap a thousand children before he let his company die. He may yet get the chance to prove it. Rule - We Scare Because We Care Mr. Waternoose sees humans as resources to be tapped for screams. Nothing more, nothing less. The public, however, considers humans insanely dangerous and literally toxic. f you've somehow entered city limits and aren't a monster, you're already in trouble. You can make a cheap disguise to look more monstrous, but the authorities are on a paranoid watch for any human infestations. As much as you'd want to hear that only children are at risk of being thrown into the Scream Extractor, the machine works on anyone unfortunate enough to be strapped in. Even monsters aren't immune to this treatment, as Waternoose takes screams too seriously to let them go to waste when he banishes you to Earth. Monsters Inc. may or may not have ties to other distant dimensions- if so, it is yet another avenue they are desperately attempting to employ to solve their energy needs. Recently, Scarers returning from the field have been reporting 'interference' from toys trying to protect their children from harm. Randall, local hero and Waternoose's heir apparent, has some interesting ideas on how to deal with them.
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