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Disney Villains Victorious
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== Basic Roles == Each Player Character belongs to one of the five Basic Roles. The Basic Roles, one for each Attribute, are very general concepts, easily customizable thanks to Traits, Powers and choice of Skills. Strong Guy: * He gets a rank in Athletic or a rank in Prevent Harm. * Having HUGE GUTS and an even bigger heart, he can safely take 4 Strikes instead of 3. * He rolls 4d6 and drops the lowest die every time he rolls on ROBUSTNESS! * He gets a Power of his choice taken from the Strong Guy’s list. Agile Guy: * He gets a rank in Acrobatics or a rank in Prevent Harm. * Being way faster than normal, he gets a +5 bonus to his Speed and ignores the speed penalties you normally get when climbing or moving in stealth. * He rolls 4d6 and drops the lowest die every time he rolls on Agility. * He gets a Power of his choice taken from the Agile Guy’s list. Smart Guy: * He gets a rank in Academic, Science, Mechanic or Occult. * Having always one more trick up his sleeves, he gets 4 Will Points instead of 3. * He rolls 4d6 and drops the lowest die every time he rolls on Intelligence. * He gets a Power of his choice taken from the Smart Guy’s list. Sensible Guy: * He gets a rank in Insight or Endure. * Once per turn, a Sensible Guy can choose to defend against a social strike in place of an ally who otherwise would have taken it. This counts as shifting the attack from the original target to the Sensible character. Ven, don’t be fooled! * He rolls 4d6 and drops the lowest die every time he rolls on Sensibility. * He gets a Power of his choice taken from the Sensible Guy’s list. Charming Guy: * He gets a rank in Deceit, Music or Persuasion. * Being a fast talker and a fast singer, he gets one extra Move each turn that he can use to roll on Deceit, Music, Intimidate, or Persuasion, but only against Mooks. * He rolls 4d6 and drops the lowest die every time he rolls on Charm. * He gets a Power of his choice taken from the Charming Guy’s list.
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