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DISTRACTION CARNIFEX
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====[[Eldar]]==== *'''DISTRACTION [[Wave Serpent|WAVE SERPENT]]:''' The Eldar's (in)famous transport, Wave Serpents will often immediately draw your opponent's eye, especially if you loaded it up with something threatening like Wraithguard, Howling Banshees or Fire Dragons. The part that'll piss them off, however, will be how unyieldingly difficult it is for someone to crack it open; no matter what gun they point at it, nothing is scratching that wave serpent's paint on a wound roll of 1-3 and ''even'' then, you still have a 3+, 5++ profile to deflect what actually does make it through. In a bind, Lightning Fast Reflexes can make this tank yet more challenging to crack open as well. If you need to give your opponents a little more incentive to try to focus fire on the Wave Serpent, the Twin-Linked Bright Lance will punch holes in other vehicles/monsters while the Twin-Linked Scatter Laser/Shuriken Cannon will chunk most squads of infantry quite rapidly. Probably your most ''practical'' DISTRACTION, you probably were bringing one anyways. *'''DISTRACTION [[Wraithlord|WRAITHLORD]]:''' It's big, scary, has a 3+ save, is T8, subtracts 1 damage from multi-damage hits and is capable of fucking shit up. For the best results, make sure that you spring for the Ghostglaive; if your opponent wasn't taking your Wraithlord seriously before, they sure as hell will once that statue tears through one of their Leman Russ tanks or an entire squad of Space Marines like they're nothing. Even better, this thing is a {{W40kkeyword|core}} unit, so the full swath of psychic powers like Protect and Fortune can further enhance this thing's durability while Jinx and Doom can enhance the Wraithlord's lethality. *'''DISTRACTION [[Wraithseer|WRAITHSEER]]:''' It's also big, scary, has a 3+ save with a 5++ just in case, subtracts 1 damage from multi-damage hits, is T8 and capable of fucking shit up. Its Ghostspear wrecks face at S10 AP-3 Dd3+3 and it can take a D-Cannon to slam enemies with a d3 S12 AP-4 Dd6 blast weapon that ignores line of sight. They're also full-blown psykers these days and can toss a Smite or two around, or just trade it out to turn its Ghostspear into a [[Rape|Dd3+5]] weapon, make enemies trying to fend it off subtract 1 from their hit/wound rolls against it or just cause some general psychic shenanigans. They also don't suffer from degrading statlines anymore, so even if it gets horribly maimed, it'll keep doing its job fantastically until the bitter end. *'''DISTRACTION [[Wraithknight|WRAITHKNIGHT]]:''' Its bigger, scarier, and has more D than the average pornstar. It's not cost efficient at all these days (3CP and 325 points minimum), but the unwary opponent who doesn't know better or someone still caught in an episode of 7th-Edition PTSD may get intimidated into overly committing firepower into it. That's not to say it isn't dangerous though. If you really want your opponent to pay attention to it, give it the Heavy Wraithcannons or Titanic Ghostglaive and evaporate one or two of their heavy support units. **All of the above have access to healing through the '''Tears of Isha''' stratagem and Bonesinger (when allowed) support to make them even ''harder'' to kill.
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