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===HQ=== ====Ordo Hereticus Inquisitor==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Inquisitor | 25 pts | 4 | 4 | 3 | 3 | 2 | 4 | 3 | 10 | 4+ | '''Infantry (Character)''' | 1 Inquisitor |- | Inquisitor Lord | | 5 | 5 | 3 | 3 | 3 | 4 | 4 | 10 | 4+ | '''Infantry (Character)''' | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Bolt pistol''' *'''Close combat weapon''' *'''Frag grenades''' *'''Krak grenades''' *'''Psyk-out grenades''' '''Special Rules:''' *'''Independent Character''' *'''Stubborn''' '''Psyker:''' If they are upgraded with the Psyker (Mastery Level 1) special rule, Inquisitors generate their powers from the '''Daemonology (Sanctic)''', '''Divination''', '''Pyromancy''' and '''Telekinesis''' disciplines. '''Options:''' *May replace bolt pistol and/or close combat weapon with one of the following: :: - Plasma pistol - 4 pts each :: - Combi-flamer - 5 pts each :: - Power sword - 10 pts each :: - Combi-melta or combi-plasma - 13 pts each :: - Power fist or combi-condemnor - 15 pts each :: - Thunder hammer - 20 pts each :: - Null rod - 25 pts each *Inquisitor may upgrade Sv to 3+ - 6 pts *Inquisitor Lord may upgrade Sv to 3+ - 8 pts *May take up to three servo-skulls - 10 pts each *May take the Psyker (Mastery Level 1) special rule and replace close combat weapon with force sword - 35 pts *May take items from the '''Ordo Hereticus Relics''' list. *May be upgraded to an Inquisitor Lord - 10 pts *May take an orbital strike relay - 25 pts *May be equipped with a psyocculum - 25 pts ====Ordo Malleus Inquisitor==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Inquisitor | 25 pts | 4 | 4 | 3 | 3 | 2 | 4 | 3 | 10 | 4+ | '''Infantry (Character)''' | 1 Inquisitor |- | Inquisitor Lord | | 5 | 5 | 3 | 3 | 3 | 4 | 4 | 10 | 4+ | '''Infantry (Character)''' | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Bolt pistol''' *'''Close combat weapon''' *'''Frag grenades''' *'''Krak grenades''' *'''Psyk-out grenades''' '''Special Rules:''' *'''Independent Character''' *'''Stubborn''' '''Psyker:''' If they are upgraded with the Psyker (Mastery Level 1) special rule, Inquisitors generate their powers from the '''Daemonology (Sanctic)''', '''Divination''', '''Pyromancy''' and '''Telekinesis''' disciplines. '''Options:''' *May replace bolt pistol and/or close combat weapon with one of the following: :: - Plasma pistol - 4 pts each :: - Combi-flamer - 5 pts each :: - Power sword - 10 pts each :: - Combi-melta or combi-plasma - 13 pts each *Inquisitor may upgrade Sv to 3+ - 6 pts *Inquisitor Lord may upgrade Sv to 3+ - 8 pts *May take up to three servo-skulls - 10 pts each *May take empyrean brain mines - 10 pts *Inquisitor may replace bolt pistol, chainsword, frag grenades and krak grenades with Terminator armour, storm bolter and a thunder hammer - 57 pts *Inquisitor Lord may replace bolt pistol, chainsword, frag grenades and krak grenades with Terminator armour, storm bolter and a thunder hammer - 72 pts *May replace storm bolter with one of the following: :: - Combi-flamer - 0 pts :: - Combi-melta or combi-plasma - 8 pts *May take the Psyker (Mastery Level 1) special rule - 25 pts *If the Psyker (Mastery Level 1) special rule is taken: :: - May replace close combat weapon with a force sword - 10 pts :: - May replace thunderhammer with a force hammer - 0 pts *May take items from the '''Ordo Malleus Relics''' list. *May be upgraded to an Inquisitor Lord - 10 pts *May take an orbital strike relay - 25 pts *May take psybolt ammunition for all their weapons - see the lists section ====Ordo Xenos Inquisitor==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Inquisitor | 25 pts | 4 | 4 | 3 | 3 | 2 | 4 | 3 | 10 | 4+ | '''Infantry (Character)''' | 1 Inquisitor |- | Inquisitor Lord | | 5 | 5 | 3 | 3 | 3 | 4 | 4 | 10 | 4+ | '''Infantry (Character)''' | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Bolt pistol''' *'''Close combat weapon''' *'''Frag grenades''' *'''Krak grenades''' *'''Psyk-out grenades''' '''Special Rules:''' *'''Independent Character''' *'''Stubborn''' '''Psyker:''' If they are upgraded with the Psyker (Mastery Level 1) special rule, Inquisitors generate their powers from the '''Daemonology (Sanctic)''', '''Divination''', '''Pyromancy''' and '''Telekinesis''' disciplines. '''Options:''' *May replace bolt pistol and/or close combat weapon with one of the following: :: - Plasma pistol - 4 pts each :: - Combi-flamer - 5 pts each :: - Power sword - 10 pts each :: - Combi-melta or combi-plasma - 13 pts each :: - Needle pistol or scythian venom talon - 15 pts each :: - Conversion beamer - 35 pts *Inquisitor may upgrade Sv to 3+ - 6 pts *Inquisitor Lord may upgrade Sv to 3+ - 8 pts *May take up to three servo-skulls - 10 pts each *May take any of the following: :: - Digital weapons - 5 pts :: - Rad grenades and/or psychotroke grenades - 15 pts each *May take the Psyker (Mastery Level 1) special rule and replace close combat weapon with force sword - 35 pts *May take items from the '''Ordo Xenos Relics''' list. *May be upgraded to an Inquisitor Lord - 10 pts *May take an orbital strike relay - 25 pts
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