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Campaign:Will Of The Yozi/SanysIsshin
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== Charms == (Malfeas) *'''First Malfeas Excellency x4:''' 1m/1d, Reflexive, Instant. Adds 1 die to a related roll for every mote spent. (Page 104) *'''Malfeas Mythos Exultant:''' Null, Permanent, Permanent. When stunting an action that the 1st Malfeas could be used on, gain 2x motes back. (Page 107) *'''Hardened Devil Body:''' Null, Permanent, Permanent. Adds 3x -2 hls and 1x -4 hl. (Page 108) *'''By Pain Reforged:''' 1hl, Reflexive, One scene. Ignore all negative effects associated with bashing damage. (Page 108) *'''Scar-Writ Saga Shield:''' Null, Permanent, Permanent. Lethal soak and Bashing hardness equal to Sta. (Page 110) *'''Pathetic Distraction Rebuke:''' 3m, Reflexive (Step 2), Instant. Ignore penalties to PDV. If '''By Pain Reforged''' is active, wound penalty is added to PDV as bonus and can parry lethal or ranged attacks unarmed. (Page 111) *'''Invulerable Wounding Futility:''' 3m, Reflexive (Step 9), Counterattack, Instant. Attacker in CC suffers raw bashing damage equal to (Infernal's soak minus raw damage of incoming attack). This value cannot be lower than (Infernal's Essence) or the raw damage of the attack, whichever is lower. This counterattack can be soaked normally, but is undodgeable and unblockable. This charm cannot be activated against a wholly dodged attack. (Page 111) *'''Ablation of Brass and Fire:''' 4m, Reflexive (Step 2), Obvious, Instant. A perfect parry, capable of blocking unblockable attacks. Can be used against environmental hazards, including falling. This charm only works inside areas deliberately developed for habitation. (Page 111) *'''Nightmare Fugue Vigilance:''' Null, Permanent, Permanent. No penalties from not sleeping. -1 to Conviction when rolling for Willpower in the morning. (Page 112) *'''Crowned With Fury:''' Null, Permanent, Obvious, Social, Permanent. All social attacks phrased as commands are UMI and cost a WP to resist. *'''Insignificant Embers Intuition:''' 2m, Reflexive, Instant. Enhances (Perception + Awareness) rolls to notice details about a target. In addition to regular information gathered, the Infernals also learns the strength and aspect of the target's Essence relative to his own. (Page 112) *'''Green Sun Nimbus Flare:''' 3m, Supplemental, Obvious, Instant. Enhances any physical attack in (Essence) yards. If the attack deals any levels of damage, this charm adds two additional levesl of unsoakable lethal damage at Step 10. This damage is applied after the levels from the attack. (Page 114) *'''Magnanimous Warning Glyph:''' Null, Permanent, Sorcerous, Permanent. May suspend the damage from '''GSNF''' as a sorcerous effect. Makes the person a ''native of Malfeas'' unless their nature is opposed to it. Person knows they must not oppose the Infernal. Next time the person attacks the Infernal (physically, socially or otherwise) the delayed damage from '''GSNF''' is dealt. (Page 115) *'''Fealty-Acknowledging Audience:''' 10m+1wp, Reflexive, Combo-OK, Obvious, Sorcerous, Duration Varies. A group of Magnitude up the Infernal's (Essence) pledges loyalty to the Infernal, insincere promises are enough to activate this charm on. They gain an intimacy of ''terrified awe'' toward the Infernal. *'''Cold Fire Desolation Brand:''' Null, Permanent, Sickness, Permanent. Automatically infects those wounded by GSNF with a full-strength Green Sun Wasting. (Page 116) *'''Sorcerous Enlightenment of Malfeas x2:''' Null, Permanent, Sorcerous, Permanent. Learn and cast Terrestrial, and Celestial Circle spells. Spells that deal damage as their main effect actually deal 1.5x as much damage. === Combos === ''(example:)''<br/> Combo Name: Combo Cost + 1wp *List of constituent Charms, including Cost and Type. *Heavenly Guardian Defense, 4m, Reflexive (Step 2). *Etc
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