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Campaign:The Black Parade/Phoenix Wrong
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== Charms == 2nd MA excellency. 2m per +1 success. reflexive. Blood-Scenting Hunger (Ma 2, Ess 2) 2m. Reflexive. Combo-OK. Once scene. Know all essence-users within (Essence x 5) yards. Choose one. Spend 1m to learn their essence pool, wound levels, and note whenever they use essence (But not how much) Lunging Phantom Method (Ma 3, Ess 2) 4m. Supplemental. Attack becomes a surprise strike, unless a reflexive Wits+awareness from the target scores as many successes as the attack. Shrouded Claw Attack (MA 2, ess 2) 3m. supplemental combo-ok. obvious. Halves the DV of the target against the attack. Leaping Horror Approach (MA 4, ess 2) 3m. Supplemental. Combo-ok. obvious. Alows the exalt to leap between targets, giving him a full move between each attack. Adds +MA to DV's if leaping away from a counterattack only. Hungry Ghost Form. (MA 4, ess 2) 6m. Simple (Speed 5)Form-type, obvious. One scene. Entr a partially controlled beserk anger. Ending the charm early costs an additional willpower. Allows use of LPM, SCA, or LHA as an innate power once per turn. Allows grappling against dematerialized beings. +essence for natural soak while form is active. Unnatural Shambling Deftness (MA 4, ess 2) 3m + 1 wp. Extra action. combo-ok. Obvious. Allows you to make a perfect flurry of (Essence) MA attacks. Screaming In Silence (Ling 3, Ess 2) 5m, Como-OK. Stackable. Speak to a known target within Ling x 100 yrds without words. Second Presence Excellency Poisoning The Will (Pres 3, Ess 2) 10m, 1wp. Simple. Combo-Ok. Compulsion. Manip + presence vs target MDV to leave a compulsion Lurking Malice Insinuation ----- Makes Poisoning the Will last for an entire month. Increased effects at higher essence levels = 4+ the charge can be made 5 wp off the bat instead of 1wp per day. At 5+ the cost of Poisoning the Will becomes only the target's essence score. Dread Lord's Demeanor (Pres 4, ess 3) 7m. Reflexive. Combo-ok. Obvious. Social. One Scene. Unnatural mental influence, any attacker must make a reflexive resistance roll with valor 1 or willpower 2. Any character can spend three willpower to ignore this charm for a scene. Killing Words Technique (Pres 4, ess 3) 1wp. Supplemental. Makes the wp cost of each charm or social attack a health level cost instead. Injury Absorbing Discipline (Res 1, Ess 1) 10m. Supplemental. One hour, Stam + resistance to increase healing by 10. Spirit Hardened Frame. (Res 2, Ess 1) 3m. Combo-OK. Reflexive. Gives hardness 8 against a single attack. Second Resistance Excellency. (res 5, ess 1) Wounds Means Nothing. (res 5, ess 3) 4m. Reflexive. combo-ok. mirror. obvious. Perfectly soaks an attack. Temperance flaw.
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